The Chronicles of Etinerra

Eastern Borders - Inn it to win it
A Very Bloody Spring in Enonia

Thus began a very bloody spring in Enonia as the rain set in and the Kings announcements reached the ears of the public. The commission milled indoors awaiting the kings new years message with the rest of the township. In his message to the people of Enonia his majesty declared that he could not afford to send his armies to the frontier quickly gathering groans from the villages. His majesty encouraged his humbled subjects to continue to work hard for the kingdom finally wishing his people farewell by instructing the people to leave any strange announcements for the lords of Enonia.

Throughout the morning rumors spread amongst the villagers speaking of a Silver Sphere in the Crystal Tower a lost tower that sunk beneath the south Dalewoods. Earlier that day Anya and her thugs were paid to visit New Hope, a city to the South that is believed to be lost to mankind. It was also sighted by Dul “Lone Ranger” of the wild that the kings rangers were in the area working on behalf of some unknown purpose.

The commission set out. Winter paladin of faith unknown, Caston the brave, Dul of the wild range, Darrius of the light, Joran the female littleling and her guard, Irem the rouge, and Dolf the little helper set out towards The Dalewoods Wayfarers Inn. With hopes to discover more treasure in the contested Inn. Along the way to the Dalewoods inn the commission was careful to avoid “Fathers” bridge, and visiting the “black patch” an unexpected earth quake occurred.

(Concept rendering of what The Dalewoods Wayfarers Inn looked like before before the doom of man destroyed it)

Those of the light faith felt chaos and darkness fill they souls. The party treked on to a familiar camp site to ensure reaching the inn quickly. Soon into setting up camp keen ears alerted the party of whistling in the depths of the forest. Thats when Dul the Ranger then spotted it. Climbing high into the tree tops Dul surveyed the area looking for the origins of the strange whistling to witness a Crystal Tower floating high above the tree tops. As the party debated the meaning of this event the whistling came closer and to camp as Izil played along with his hunters horn to match the melody and tune of the whistle. The trollkin had arrived to play their music in harmony with their friend. They sat with the group, enjoyed winters candy and sang the party legends of old time. The song took our party out of their bodies illustrating what lies in the darkness and most of all what The Striped Wizard is after.

See full size image Once morning wet in the commission left for the Inn and came upon it mid afternoon. The party moved in with confidence as goblins that they encountered put up a resistance to claim the inn as their own. The commission fought bravely storming the Dalewoods in and slaying the Goblins of The Green Fist. Irem’s Moltov coctails singed goblin lackeys and Caston the brave’ fire brand dealt righteous justice to the orcs but for as much of a match as the commission was for the green fit the same was true for the commission. The battle of the 4 way intersection divided the party and threatened the lives of 3 in our party. Irem was wise and quick enough to heal them while the rest of the party tended to the orc leader. In the end it was Caston the brave who stuck down the green fist raiding party leader. As the orcs withdrew so did the commission knowing that victory, at least for today, was theirs.

Making it back to town the commission reported their findings to the lord, Sir Yinivax,and were paid for their efforts. Thankful that the adventure cost no one their life the commission went their separate ways once more to live for the moment and revel in victory.

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Eastern Borders - Braving the Ruins

Being a report of Darius, Cleric of Enonia

By the Light, things are looking up, despite this damned and ill-omened rain. I had thought my first journey from Enonia a failure, but the information we brought back—that the ancient mines are now filled with a monstrous horde—was worth something to Marshall Roen. With these funds I was able to prepare myself for a second trip into the wild, this time at the orders of the Marshall himself. Our party—a hardy ranger, a fierce littleling, a rogueish looking man (whom I didn’t quite trust) and two newly joined adventurers—journeyed to the East, seeking a ruined inn which Roen had asked us to win free from monsters. Along the way, we were beset by giant spiders, and the littleling proved true the stories about his race by destroying one of the foul beasts without breaking stride. After skirting a bridge the ranger explained was guarded by a dangerous beast, we reached the inn at last and descended into the cellars below. We explored a small part of the cellars, and killed a number of goblins in a running battle. We also discovered a store of treasure in a locked box which the shifty-looking one was able to open with ease. With our supplies running low, we retreated from the cellars, only to encounter a band of kobold fighters engaged in their own invasion of the inn. I believe the kobolds mistook us for goblins, and our battle was fought in such a way that they couldn’t have seen our faces clearly. If so, good. Perhaps when we return to the inn, the kobolds and goblins will have finished each other off. I pray that this will come to pass.

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Eastern Borders - Tangling with a Bearowl

Aah! Adventurers! Last night was a great victory for the forces of Light and the power of the Elves! The heroic adventurers Dul and Douzane (a fearsome duo), traveled with their hirelings Azoq and Chex (the brother of Chin) east along the road until we came to the great bridge. Upon hearing something moving under the bridge, and remembering the fearsome tales of danger, our party turned south into the forest. After camping for a night and traveling further south, we came again to our Lost Mines.

Upon coming up to the hill which hides the mines, we saw sign of a recent battle. Kobold bodies were strewn like matchsticks upon the fresh snow, blood everywhere. A trail of blood lead to a natural cave on the south side of the hill, a cave that hid a great foe. Douzane climbed up the hill above the entrance to gain a surprise advantage against the foe, while Dul, Azoq, and Chex lured the beast into the holy light of day. What sight beheld our eyes but a giant 7 foot grizzly bear with the head of an owl. A BEAROWL!

It caused a panic in the less than stalwart hirelings, and they broke their line. Chex ran up on the hill drawing the Bearowl’s attention to the hiding Elf, forcing him to lose the chance for a backstab. With a claw, claw, and a fearsome bite, Chex met his end, his skull crushed. Dul fled into the woods, and Azoq, perused by the Bearowl ran up onto the hill and around it, all the while chased by the monster.

Dropping his sword, and drawing his bow, Douzane took aim. The Bearowl caught poor Azoq in his hug, but with a cry of “all power to the Elves” the first arrow from the Elven bow took the beast in the face, driving straight through its skull, stunning but not killing the beast. Azoq escaped, and the next two arrows drove into the beast’s shoulder and jaw, driving the creature to the ground and to death.

A single handed victory for Douzane the Elf, against a foe five times stronger than he! Yet he couldn’t have done it without his team mates running around in a panic, generally distracting the beast. After that the team proceeded into the cave finding a series of caves and a host of treasure!! Thousands of copper and silver coins, gems and other arcane devices. Since the caves are clear now (for the time being), it might make an excellent place to camp and rest. Cheers all around for the heroic adventurers!

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Eastern Borders - A Deeper Delve
Dul's account of the trip into the Dwarven Mines

Once more, I decided to venture past the gates of this town with Kjeld the Cleric, and Duzain, the Elf who knows a little of everything. We acquired the services of two hired hands; Azok and Chin. Azok is an able-enough man, and Chin is a handsome beast of a woman who has obvious affections for our own Duzain. I guess they don’t call them “the fine-folk” for nothing.

After our recent enlightening but not exactly purse-filling trip out into the woods, all of our pockets were a bit lighter, so we decided to hit the mines this time around. If nothing else, we hoped to find something shiny to sell back in town.

On our trip down to the mines, we ran in to a bit of a kobold issue, so we had to take the long way, but eventually we made it without incident.

Navigating using Kjeld’s map we found ourselves deeper in the mines than I had been before, although Kjeld seemed to recall some of it from one of his previous adventures.

The first notable experience we had once we were deep in the mines, was a run in with a giant frog. Our group dispatched the frog with ease, and something compelled me to gather up it’s remains, as you never know when a very large and very dead amphibian may come in handy.

We wandered around for a bit and came across an opening. Everything about this opening was screaming “Ancient” to all of our senses. So of course, we dove in. Well, quickly we found traces that we were not the first group of adventurers to explore this ancient place. We came across a massive room with carved pillars, and three doors on the opposite end. The pillars had some terrifying carvings of Dwarven faces in agony. On one wall of this corridor we spotted an opening, that at first looked like it could have been caused by an explosion from a nearby room. We decided to take a look, and we found something none of us expected. After crawling through a small passage, we came into a somewhat spherical area with what appeared to be a cowering statue in the center. After a bit of investigation (I poked it with a stick, to the terror of my companions), I decided it didn’t pose a threat, but to make sure, I attempted to decapitate the statue as the rest of my party backed it’s way toward the entrance (to get a better position to help me in case of a fight I am sure). I fumbled a bit with my sword, touched the statue to brace myself, and a great stone creature reared up in front of my eyes. Duzain attempted to communicate, but his attempts proved futile for even he does not speak the language of giant rock monsters. We found the creature neither a threat or a source of information, so we moved along.

We headed back to the main corridor, to investigate the three doors. Kjeld recalled that one of these doors may have been successfully opened on a previous trip of his, so we first decided to focus on the other two. While attempting to open doors, we were confronted by a few shambling undead Dwarves led by what appeared to be a spherical automaton, possibly crafted by these dwarves when blood still ran through their veins. After the scuffle, Duzain’s best attempts at picking locks were met with failure, so we pushed through the previously unlocked door.

We came through a room slightly illuminated by glowing runes. We recognized them as being Dwarven, but the shapes meant nothing to any of us (my life as a ranger has never compelled me to study the old dead languages, but at times like these I would seriously consider trading my tree-climbing abilities for a bit of old knowledge). We moved along, dealt with a few more undead Dwarves and another of their spheres and eventually came to the climax of this little adventure. We came upon a statue (and this time around we were fairly certain it was just a statue). This statue seemed to beckon us, like it was asking for something. I can’t reveal all of my secrets here, dear reader, but let’s just say the statue and I made a fair trade, and I found my something shiny to leave these mines with.

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Eastern Borders - Three Days in the Wilderness, and Living to Tell the Tale

After several days of rest, I joined up with Dul the ranger and my faithful comrade Izil to explore the Dalewoods a bit further. We intentionally planned a wilderness journey, and consequently we had to pay more for our hirelings. Anya joined on as a full party member, but her two swordsmen demanded 2 gold pieces per day to accompany us. This fee is rapidly becoming untenable, and in the future we may have to curtail our adventuring if and when we cannot muster a large party.

In any case, we set off traveling in a roughly southeastern direction, slicing through the Dalewoods at an angle (judging, at least, by the crudely carved map in the Mug & Pot Inn. We traveled for most of a day, encountering no threat but stumbling across a queer area of burnt trees and grass, almost perfectly square. My priestly powers could find no trace of evil, but the place disturbed us nonetheless. We stopped to camp near dusk. The weather was foul, but we were able to find shelter in a burrow—only after we slaughtered the giant rats that occupied it.

Thus provisioned, we camped in relative comfort. During the night we heard a party of horsemen moving along the wayfarers’ road to the north, and only then did we realize how close we were to the wilderness road. Dul the ranger shadowed the travelers for a time, and was able to determine that they hailed from Enonia. We wisely decided to let the horsemen pass, and we heard them later that night as they returned from their mysterious errand. They were no doubt accomplished adventurers, able to navigate the Dalewoods in the dead of night and return unmolested.

The next day we explored the burnt wasteland in more detail. It was roughly 100 yards across, but we found no obvious clue to its origin. We decided to head due south, pushing deeper into the Dalewoods in search of a mysterious lake we’d heard of in rumors.

That day’s exploration was hampered again by snow and wet weather, and we camped overnight without kindling a fire. Two of our party were affected by odd dreams, but I myself was mercifully safe, owing perhaps to the blessing of Vanir which accompanies me at all times.

On day 3 of our wilderness journey, we stumbled—quite literally—across the Abandoned Mines that have figured into our recent explorations. We decided on the spot to delve into the stone tunnels in search of some as-yet-unlooked-for loot. This was not to be, but we did encounter and lay waste to 16 kobold skeletons—animated by some foul magic that could not stand against the might and fury of Vanir.

We found no treasure, but we survived three days in the unforgiving wilderness before returning to Enonia.

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Eastern Borders - Kjeld's Foray into the Abandoned Mines

Somehow this damnable wilderness continues to attract outsiders from across the realm, despite its horrific mortality rate. I joined a new adventuring troupe this week in an attempt to plumb the depths of the Dwarven mines. Prior to the expedition’s departure, we hashed over the recent news about the marshal’s parlay with the goblin king out by the abandoned monastery. It held little significance for us, as we were all fairly new to the eastern wilderness, so we made plans to head out to the mines at first light.

During our preparations, we found a companion in Anya, a fighting-woman of considerable renown in Enonia. She hinted obliquely at some previous expeditions she’d been part of that had only marginal success in the mines; we were determined to secure even greater wealth for our fledgling party.

Alas, it was not to be. We found the mines without incident, following a route that was by now familiar to both me and Anya. But a party of kobolds harried us as we plunged into a new, as-yet-unexplored entrance.

Once inside the cool stone dungeon, we set to work exploring the ruins. We fought several different types of dungeon vermin, and our littleling druid surprised everyone by charming a huge carnivorous black beetle, eventually taming the beast to serve as his gallant steed. The layout of this portion of the tunnels indicated that we were close to the mines themselves; we found a room full of digging tools and assorted equipment.

We encountered several traps, and these bled the party of its much-needed resources. The time we spent dealing with them no doubt alerted the dungeon’s denizens to our presence, and our progress was further retarded with subsequent encounters. I myself took a bad spill in a pit trap, injuring my holy person mightily. At that point, running low on critical supplies, we decided to head back to town.

Our return trip brought us into the clutches of the same kobolds that had stalked us earlier in the day. This time, confrontation was inevitable, and we clashed with them in a flurry of sword blows, hammer falls and sling shots. We triumphed and continued our journey home to Enonia, having secured the equivalent of 1.02 gold pieces in assorted copper coins—hardly enough to pay for our two hirelings, who had demanded 10 gold pieces each before accompanying us into the wilderness.

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Eastern Borders - Mazlor's Adventure Log for Year 55, 15th Day of Winter

After rousing a terribly hungover Ragnar, and engaging in a short debate, we chose to return to the Inn, in hopes of being able to finish our explorations there. In the end, however, our only progress towards that goal was to traverse 2/3 of the day-and-a-half’s journey.

During our night’s rest, we were beset by a band of goblins of the Green Iron Fist. Though our watches had time to wake everyone whilst they surrounded our camp, once we made to act, we discovered the true measure of our adversaries and found ourselves greatly outnumbered.

While some of our group (this scribe in particular) were prepared to concede the inevitable and parley with our foes, others were unwilling to give way without a fight. In the erupting hostilities, both of our wizards were felled and similar for twice that number in goblins. Nonetheless, their 4 to 1 advantage ground us down and the goblins ultimately prevailed. Our only consolation was that we were able to hold Death from overtaking Parabellum and Ethal.

The victorious goblins were unusually disciplined and peopled with leaders. The main of these spoke to us and – rather than ordering the robbery, slavery, or beheadings we envisioned – merely demanded we deliver a message. Grimthack, chieftain of the Green Iron Fist, required a meeting with the leader of the humans, one fortnight from now.

We promptly returned home and delivered Grimthack’s message to Yinivax and Marshall Roen. These entrusted us with the advance scouting of the meeting site (being the abandoned monastery of St. Eggix), which we commenced, after a suitable recovery period for our pair of wounded comrades.

There we found an unpleasant fog clinging low to the ground and signs of great battle – a battle of goblin against goblin. Half of the slain were of the more typical strain of goblin and festooned with the insignia of the Green Iron Fist. The other half were quite unusual – reddish in skin and feral of feature, armed with crude weapons and wearing the 3-fingered medallions.

We returned to Enonia again to report this development and were tasked with the recovery of bodies for study. This was accomplished with no difficulty and we returned yet again, well compensated for all of our recent efforts on Enonia’s behalf. (2nd in command at the temple) found the proto-goblins most peculiar and beyond her usual powers of divination. We were also visited by Asgrim, a local bookseller and hedge wizard, unknown to me, but not to certain of my comrades. Parabellum negotiated some dealings with him, involving a tome of St Eggix and other sundry items.

Our final trip to the monastery was a half-day in advance of the Meeting. We encountered some advance guard of Grimthack and found all to be in order. Roen and Grimthack arrived, with their respective retinues, and then conversed, with Aramin providing translation. The thrust of Grimthack’s concerns were that he wished humans to know that he controlled not the feral goblins, and wanted not to be blamed for their depredations. This was readily acknowledged, and our side further verified that Grimthack would have no complaints with us reclaiming the monastery for humanity.

As both sides returned to their own lands, we remained behind, augmented by a handful of the Marshall’s foot soldiers, ready to enter the monastery once more. Our destination was the former living quarters Melkrit, beheaded, evil ex-priest of the Light. Finding a slight error in our drawings, we inadvertently entered a collapsed and empty room, where I sensed a good and familiar energy drawing me near. I followed and passed through to a beautiful devotional room of St Eggix, with frescoes and a glowing bowl. Touching and making offerings to the bowl produced no discernable outcome, but examining an old skeleton yielded an iron key. When we did reach the room we sought, the key was indeed a match for the warded and locked door. The merits and risks of opening the door were contemplated. Eggix had used the monastery to seal up a great evil and we feared we might release it. Yet, it would also seem that an evil force was already awake and operating – that of the 3 figured symbol and its devil-goblins. We ultimately declined to act at this time.

We explored a bit elsewhere, resulting chiefly in the deaths of some spiders, the acquisition of a few potions, and the knowledge that our makeshift barrier over the floor crevasse appeared undisturbed. A foully inhabited chapel sent us retreating home for nonce, vowing soon to return and right that wrong (and mayhap fulfill my vision of reclaiming the fountain as well!).

Mazlor, beacon of the Light

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Eastern Borders - Mazlor's Adventure Log for Year 55, 39th Day of Fall

On this day began my second foray into the unknown, since I had been assigned by the church to Enonia from my home in the civilized lands to the West. I attempt to recollect and record here those events, to the best of my ability, however degraded and disjointed my memories may be at this later date.

We had a robust company roughly half-score strong and we decided the subject of our attention should be the long-abandoned Dalewoods Inn. As humanity had not ventured there in quite some time, an understandable preponderance of contradictory rumors existed in the fanciful imaginations of locals, ignorant of any true knowledge of its state – dragons, bandits, ruins, rebuilding, and other such. A perfect opportunity to extend humanity’s reach and knowledge!

On our journey, we encountered fleeting impressions of observation and laughter from small creatures we presumed of a fey nature. Fortune had them leave us be, though such would not be the case with the next creatures we met. During the night, we were attacked by large spiders, under whose lair we had unwisely camped. We prevailed against them, although some of our number were bitten and became quite ill.

The following day we reached the Inn, and found it in a state of collapse. Finding cellar-stairs, we were able to access some of its underground, which I will briefly summarize the exploration thereof:

Territorial glow-beetles attacked and were vanquished.

A butcher’s room contained haunches of meat, which sprang to life and combusted into goo upon death.

Some starving goblins were found, and we provided them sustenance whilst siphoning information about the Green Iron Fist from them. They claimed to have fallen in and become trapped below. We sent them out the way we had come.

A secret room with bags of precious metal was found.

An alcove-riddled corridor hid away viscous traps and a secret passage to another treasure room – this one containing iron chests and a glowing sword.

Large spiders blocked our way back out the stairs, so we barricaded ourselves in for the night, and departed unhindered, but most heavily laden, in the morn.

On our return trip, we discovered our previous assumptions about the tiny laughers were quite in error. In actuality, they were the juvenile offspring of the Bridge Troll. Our discourse with them was initially cool, but eventually thawed, and we left them on good terms and gifted them with tin whistles. For their part, they informed us that their father was quite angry and that we had best continue to give the bridge wide berth, as we had on the outwards portion of our sojurn.

The town guards were suitably impressed when we shared knowledge of the Inn with them. Additionally, we are no longer being taxed upon the fruits of our labors.

Mazlor, beacon of the Light

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Aramin's Travelogue for Year 55 28th day of Fall

Today we finally got a reply from the town council as to our request to rent, buy or otherwise habitate an un-occupied building in the city. We had been given a slight runaround by the city council for some few weeks.

It seems they finally decided to reply and gave us the following information. We can rent the place we have been living in for the price of 6 Silver pieces per person living there. In the interest of giving ourselves a chance to get it organized, we agreed to the deal for those of us present and for those who were not available to be consulted.

At this time, the city is under the assumption that we have 9 people living at our premises.

After getting title to the house we will be using, we went out and hired a number of persons to come in to repair the facilities. Part of the building is roofless and other things that need to be repaired. We went out and hired a general contractor who will be bringing in a large crew that he has available. There will be roofers, thatchers, carpenters, plasterers and other types to make the house winter-worthy. I found out while wandering around town that hiring these people to come in and work on our house has created some very good will between the general population of Enonia and us. Evidently, it has been quite some time since anyone has hired some much labor. At this rate we may revitalized the economy of the entire city. (Maybe). In order to get this work done, we need to come up with 139 Gold and 2 Silver to cover the work. Again we took charge for those who weren’t around and made commitments in their name for the group.

On top of everything else, we finally got notice from Seralnue the Jeweler that there was a buyer for the Dwarven items we had found!

Not only did we find a buyer but we found a very powerful one at that. The jeweler showed up at the Inn one morning with a guard on tow carrying a large strong box. Evidently, the buyer sent the box along with their own guards. Seralnue claims that he does not know who the buyer is and will not tell us about it. With a nervous as he is about the subject, I would just as soon not know either. Nonetheless, the payment we got for it was no less than 105 Gold for the inlaid helm, 35 Gold each for the 8 short swords, and one 300GP diamond for each of the sets of chain mail. I was able to make payments out to those of us who were present, but we have to find someone to convert some of the gems to pay off the other members who weren’t around when we got paid.

We had a new person who joined the group this morning. Maxlor, is a young priest from the temple, who evidently came from further west into the kingdom. Alana was familiar with him and was able to vouch for him.

Evidently, both of our temple priests have heard rumors, that there is new trouble near the monastery. We have not been there since we came back with Melkrit’s (one time young temple acolyte, later powerful priest of the dark) head earlier in the summer. This has not stopped others from going there however.

Supposedly other groups had been up in the area and run into a lot of trouble with Goblins. Well, in the interest of keeping the vermin down, we went up to check out the ruins of The Monastery of St Eggix. When we got within approximately half a mile of the site we noticed two fires burning at the site. I moved in much more closely by myself and crept to less than 100 yards from the site, and spotted half a dozen or so Goblins tending their fire. I was nearly spotted by the Goblins when I loudly stepped on a branch. But was able to keep out of sight when they swept the ground around me. I evidently did even better than I thought, because I had snuck passed a couple of their own guards and didn’t get spotted (of course I didn’t see them either until they shouted out and gave the all clear). I snuck in just a little farther then got out while I still could to report the situation to the rest of the party.

We didn’t really have a good plan but closed in quietly on the camp and managed to reach nearly the edge of the temple ruins before we were spotted. The fight was brisk but fairly short leaving ten goblins laying about on the ground.

A search of the area indicated there were a lot more than just ten goblins present and that they were moving in and out of the underground in large numbers.

At this point we decided to go down and re-search the catacombs. While searching we came across a number of things in the areas we had already been in previously: 6 zomblins (Goblin-Zombies), 8 giant rats, another dozen goblins and the rather badly chewed upon and decomposed bodies of three militiamen and three more citadel guards.

It is very interesting that we were told to stay out of this temple complex, yet the city is sending guards down into this thing.

Also of note is the fact that all the living goblins were found wearing amulets of a crude three clawed hand shaped like an inverted Y. They acted woodenly, moved stiffly, fought tenaciously, not one running or attempting to surrender. They all acted as if they were operating in a form not of their own volition. About the time we had swept 70% of the area we had been in previously, all the clerics were nearly out of spells for the day, much of the party was sporting wounds and everyone was exhausted. We packed out what gear and treasure we found (18 GP), brought up the guards that we had found down below and got out of the catacombs.

The clerics did rites for the dead guards and we burned their bodies in the approved fashion and then headed back to town.

Being heavily loaded with plunder we had found, forced us to take a long time to reach the east gate. When we arrived a party of peasants were approaching from the south while we approached from the north. As normal, the guards ordered both groups to halt which we did. The other group did not, and actually acted as if they were orientating their movement on the activity at the gates. It seemed obvious that something was wrong so I dropped my excess plunder I was carrying and urged the others to do the same.

Quite suddenly the peasants charged a position that the guards crossbowmen were using swamping the two in that foxhole and tearing them apart. It was obvious now that what we were dealing with were more of the Damned (think the not-zombies from 28 days later and you have the picture). The guards covering us ran for the gate urging us to join them. We ran for the gate while the guards tried to lay down covering fire and got in amongst the other gate defenders.

The battle that followed lasted easily a quarter hour maybe more and was a nightmare on so many levels. Every time, someone was dragged down by the Damned, they would jump back up within 2-3 minutes and start attacking their friends. Of the original 8 peasants we were attacked by, we ended up killing all of them as well as nine of the guards that were turned during the fight. Only two guards ran from the fight in fear. One just ran, but the other screamed about being on fire or some such as he left. Luckily, Alana our one female cleric had the presence of mind to realize that he might be infected and managed to follow him until they found some people who could grab him and drag him off to the priests to be healed. During the fight I hit many times and was also infected. As soon as the last Damned was laid low, I turned and rushed for the temple myself. I lost consciousness myself somewhere but was carried to the temple. Evidently, I was in the middle of turning myself and had to be restrained by many hands.

That is all I remember until this morning. According to Alana, they had to vouch for me several times, that I was intimately involved in the defense in order to get myself cured. The way she explained it, they were more than happy to put me out of my misery until they found they actually owed me some help.

Have I ever mentioned that the management of this city make me very nervous?

Anyway, I sit here in bed trying to recover, but it feels as if I will never be quite the same again (I permanently lost 1 point of Constitution with the hit points that were part of it). Once I get out of this hospital bed, I intend to look into the defenses of this city very closely. I intend to suggest numerous changes to the defenses. The defenses presently in use are worse than useless. All they do is drain large amounts of treasure from the city while defending nothing. If we had not arrived at the time that we did, we would have walked back into a dead city, and found ourselves surrounded by hundreds of the damned.

This cannot be allowed to happen again, a second time and we will all die in a most horrible and swift fashion.

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Overview about Aramin's Travelogues

I have now been writing this travelogue all summer about my activities and those of my compatriots as we discover the hidden world around here. So it seems to be time to do an explanation of my reasoning for anyone who may find this after I die (which the way things go may not be all that far in future).

This travelogue I am writing in a diary for my own personal benefit, and I will use it as a history, a source of opinions and comments to myself, as well as to make notes of things that happen or I would like to see happen. I have seemed to find this a particularly appropriate place to mention my fears worries and opinions about the things going on around us especially the seemingly new activities surrounding the Marshal, the high priest and the gate guards. This seems to be something that we would need to investigate much more closely…

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