The Chronicles of Etinerra

The World So Far
Session #2 in The Dark Ages

This is Tolliver’s account of his ongoing adventures on the Eastern Borders.

Three days ago we made it back to Enonia, having pushed as far as we dared into the wilds of the Dark Woods. Caution got the better of us, despite the fact that we faced down a patrol of sniveling goblins in the shadowy forest. I have unfinished business there yet…

Today, however, my business took me south, to the abandoned abandoned mines and the rumors that persist there. I was not alone; with me traveled Parabellum the mage, Cadmus the cleric of Hermes, a fierce she-fighter named Anya, and a curious littleling named Harold who proved brave almost to a fault.

We encountered a sloping ridge about four hours south of Enonia. This hillock showed signs of having been clear-cut at some point in the distant past, and as we moved closer we saw several crude tunnels leading into the rock.

Venturing down, we came upon a culture of feral humans living almost like animals in the dim caverns. The sure-spoken words of Cadmus calmed them, however, and they gave us leave to pass through their meager realm and explore deeper into the tunnels. They lived in fear of a clan of kobolds who lurked in the deep tunnels, and indeed these feral men had barricaded the adjoining tunnels to prevent the vile creature from harassing them.

Undeterred, we broke through into the kobolds’ tunnels and almost immediately ran afoul of them. Two sellswords we had brought with us from Enonia fell almost immediately, and disarray almost dissolved our party. We managed to pull ourselves together long enough to push back the initial kobold assault and explore the first few rooms of what was likely a massive cave complex inhabited by the kobolds. On our way back out, having scraped together a pitiful pile of copper pieces from the kobolds’ territory, we received assurances from the feral chieftain that his men would be willing to join us if we returned for another delve into the mines.

Having cheated death for another day, we returned to Enonia and managed to convince the castellan of the keep, Sir Yinivax, to pay us good coin for any information we could dredge out of the wilderlands. Our spirits thus refreshed, we retired to the Mug & Pot Inn to plan our next move.

View
2-15-2009 Pregame Notes

I’ll call Games Plus and see if we can get a table starting at 11am, assuming everyone can be there at 11am. If not, we’ll shoot for 1pm.

We’ll have at least 1 new player (Scott’s littleling) and possibly my wife as well. So that might bring us to 5 (assuming Alex and Rich also can play).

Players are going to determine where they want to go, feel free to edit this note and put your thoughts here.

If you like, please be sure to do an adventure log for 1-24. What do you want to share with other players and prospective new players? It’s up to you guys… I’m not going to do much in the way of “continuity” between games in terms of recaps – that’s up to the adventurers of previous games to share.

View
Story Setting

Some say it was sight of the three greater planets joining together in the sky the heralded the downfall of Man in the Lands.

Some say that the great silver sphere that plunged through the sky, bringing fire and destruction in its wake delivered the retribution for our sins.

Some say that the plagues that stalked the towns and keeps of our frontiers were the final stroke before the bestial beasts ravenged our farms and villages and drove the decimated Legions from the Far Reaches.

Whatever they say, it could not possibly fully account and list all of the calamities and travails that Man has suffered since the Darkest Hours. Our Doom has been multiple and ceaseless in its entirety. Its effects are long lasting, as we sit huddled in our small cities and fortified keeps. Slowly, we learn to adapt and we learn to live in this new Age – the Dark Age.

And yet, there are those who will seek out the frontier again, who will seek to advance their station and plumb the secrets of the ancients, beat back the hordes of beasts and maybe perhaps cleanse our old lands of the Damned… those rare few who have decided to step forth. The so-called Kings will not. The few armies that remain will not. But someone will…

— Ta-Shanarbiya, Priest of Yallowforth Keep, Year 52 of the Darkness

It is a dark time. Much has changed in the world that your forefathers and granddams knew. It almost two generations ago that the skies lit in flames, the world cracked open, the beasts and bestials poured from the dark and civilization retreated.

Man, Elf and Littlelings have retreated to the safety of numbers, abandoning much that they had gained in many generations. Kingdoms fell, fortresses crumbled and the tramp of foul feet was heard across many leagues. The Dwarfs have not been seen in generations and rumors abound of the “Dark Ones” return.

Man has survived in the face of Chaos and Doom, but much has been lost. Now, the Kingdoms bicker amongst each other while holding the line against the ever-present Darkness. Survival is never certain, especially on the now sparsely populated frontiers. Once, these were well-known lands, but since the Doom of Man, they have fallen into darkness, now the story of legends and whispered myths. The other races, Elf and Littleling, they sit in their lands and hold their own, both cursing Man for the Doom of the lands and reaching out in the hopes that all may join to regain what was lost.

Other links of interest:
Timeline of history
Five Year History Prior to the Doom
The Line of Kings for the Lands of Men

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.