The Chronicles of Etinerra

Off to kill some Goblins

(an extract from Treen’s journal)

I along with, Oliphas. Teela, Alana, Kee, Irem, Mazlor and Talos (a Druid who has joined our merry band of adventurers) went to rid the monastery of the deformed goblins and in particular kill the Shaman we had last seen on our trip to the crevice. After some discussion we decided to take a handful of henchmen with us to even up the numbers and prevent us from being mobbed.

We had a fairly uneventful trip to the crevice itself, four flying creatures decided to attack us, but they were quickly dispatched. On the way we did notice that the darkness pervading the monastery was dispelled in and around the room of the restored Fountain of the Light. Alas upon reaching the crevice we discovered the A-frame was totally destroyed and the ropes dropped to the bottom. Obviously from our last visit those chasing us had made their way up after us. Fortunately we had more than enough rope and tying some around the stone alter we could descend to the room below. With such a large group it took some time and clearly was difficult to be quiet.

Our original plan was to get to the upper room, cross the river and prepare traps at the tunnel entrances. Unfortunately the Goblins had other plans. As we entered the cavern and cautiously made our way through six goblins stood up on the other side of the river and started to fire crossbows at us. They were organized, working in pairs one as a loader the other to fire. Clearly our plan was ruined and we now had the prospect of a pitched battle. Fortunately we had more cover and managed to make it to the river and with our own bows we started to pick off the crossbowmen. Unfortunately more goblins appeared at the entrances of the tunnels and everything got a little crazy. We started to cross the river at the ford but it was slow going. Irem and Mazlor got across and had several goblins upon them, Irem took several serious hits before Alana could get across to heal him. The goblins kept coming, I put quite a few to sleep and Talos was liberal with his use of Faerie Fire. Soon three large mutated Goblins came out shortly followed by two more and the Shaman, who was carrying the wand we had seen before. As I readied Magic Missiles an arrow flew over my head, one of the Goblins had picked up a dropped crossbow! My Magic Missile was far more effective than I expected and immediately killed the Shaman. What happened next was even more astounding, all the goblins dropped their weapons in surrender and began to wail terribly. We quickly disarmed them and then tied them up, there was talk of killing them, but Mazlor and Alana had some misgivings about this, so we left them tied up, picking one to interrogate. Apart from the wand the Shaman had a pair of evil looking bracers, Talos did detect they were magical… food for thought!

From the Goblin we learned that the Shaman was communicating to the Master, the Goblins where being brought down from above ground to be made ‘perfect’. Apparently the journey to the darkness was by raft along the river flowing on the other side of the caves. We took the Goblin with us and he guided us through the caves showing us the living quarters of the Shaman. There we found his spell-book and a candlestick and added them to the haul. The walls were covered in old, filthy and ragged tapestries – they looked like they had been taken from the monastery above.

We headed to the river through the caves and came across two rafts, unfortunately they would only carry six each, so we sent three henchmen back to the cave with the goblin. We divided the party between the boats. the river was fast flowing so Teela and Kee manned the poles of the rafts. After some time and a rather turbulent ride we saw a web strung across the river. Teela and Kee did an excellent job in stopping the rafts. We tried to burn the web with torches, while it burnt the effect was minimal. Suddenly a wicked looking spider appeared by Kee, strangely it was on its back. Oliphas was about to strike when it disappeared again. Suddenly it re-appeared and lunged for Kee, fortunately missing her. As we struck at it Oliphas took off one of its legs, sending green sticky goo everywhere. Unfortunately this did not kill it and now it seemed enraged and Oliphas became the target. He would have been bitten had he not got his shield in the way at the last minute. The effect would have been fatal judging by the fate of the shield, it burnt up. We struck it some more (I tried to at least) and managed to kill it. We made a big enough hole in the web to get through and carried on. Eventually the river slowed down and we appeared to be in a vast expanse rather than tunnel. We explored the area and found it to be a large cavern, with a tunnel opposite the entrance we had come into. As we explored more we discovered a landing area and a cliff and then some of the large mushrooms. Some of the party thought they knew were this was, others were not sure. Oliphas pointed out it was getting late in the day and we should be heading back, not exploring more.

A long haul back up the river and we made it back to the landing stage. As we headed back to the cavern where we left the goblins tied up and our trusty henchmen we heard the goblins wailing again, this time it sounded happy rather than sad – the sounds of fighting could also be heard, not good signs. We rushed on to discover three mud demons, like the ones we have met before. We attacked them, normal weapons did not bother them and we soon discovered that if you sliced them up they just reformed. Teela put his hand in one to grab the jewel, unfortunately it reformed around him and he was temporarily trapped. Talos and one of the henchmen grappled this one and they eventually managed to push it into the river, where it was washed away. The other two were finally dispatched permanently by Alana’s Spiritual Hammer. Sadly the three henchmen we had left behind were dead.

I must sit down and talk to Teela about those Shaman items, perhaps we should see Parabellum?

View
Under the Monastary

As told by Talos to a hushed crowd around the fire in the common room of the Mug and Pot

“We set out from the North gate of Enonia at dawn with a host ready for battle. Our ranks bristled with spear and sword. Sunlight glinted from Shield and Armor. Among our ranks were many of Enonia’s rising stars. Two representatives of the Church of Light – Mighty Mazlor and the Blessed Alana. Two fierce elven warriors, Teela and Kee. The sly Irem and mysterious Treen. And not the least, the silent Oliphas, a fellow lover of the wilds. Seven other brave men of Enonia, looking to make names of their own, filled out our troop.”

“Our mission? To rid the sacred monastery of the taint of the Dark Ones. By mid-day we had arrived and we marched down into the ancient hallways of the old Monastery. Our foot falls rang like hammer blows down the silent hallways and our torchlight was swallowed by pressing darkness. We made for the Altar in the main chapel and found what we sought; two gaping crevices in the marble floors at the foot of the Altar. A foul reek spilled out of the dark holes at our feet.”

“One by one we descended by rope into an enormous cavern below. We pressed on through the dank cavern into an even larger chamber and made our way to a large gap in the ceiling from which a trickle of water poured. This time, our host ascended by rope into a narrow passage, washed smooth and slick by water over untold years.”

“We knew what lay ahead of us. A wide cavern, split by a river and filled with jagged stalagmites like teeth in the mouth of a dragon. On the other side of the river our foes awaited us. Goblins. But not like those green wretches which skulk under the bows of the Darkwood. These were something altogether different and malevolent. Warped and twisted by the magics of the dark ones, these Goblins were strong, cunning and altogether wicked.”

“Our vanguard entered the room cautiously, picking their way from rock to rock when from across the swift river a cry was raised! Leering red faces appeared from behind cover and crossbow bolts whistled and clattered about us. We knew it was only a matter of time before our assailant’s cries brought forth a horde of their brethren. With a word and a gesture, Teela blanketed the minds of the crossbowmen with overwhelming weariness and they fell to the floor in a deep slumber. None remained to oppose us.”

“We rushed toward the treacherous ford knowing that if our whole host could not cross quickly our forces would be divided and crushed by the approaching goblin horde. No sooner had the first of us set foot on the other side of the river than swarms of Goblins swept out of tunnels around us.”

“Sure-footed Irem was the first across and was immediatly engaged by three foes with more goblins rapidly closing. Mazlor, Alana and Teela all crossed the swirling waters and tried to form a line to shield the rest of the troops crossing the river. Oliphas and Kee picked off targets from across the river with their bows. Treen ensorcelled more of the goblins and they slipped into deep sleep.”

“But it was not enough. Still more Goblins poured forth. Irem and Mazlor took grave wounds and a score of Goblins converged on our four man front, threatening to drive them back into the river! Then, to our horror, the great Goblin Shaman and his elite guard emerged from the tunnels. Our forces were split, our front line crumbling and our most powerful adversaries had now just entered the fray.”

“The situation was dire. Then, when things looked darkest, a brilliant flash of light erupted from Treen and streaked across the cavern, striking the Goblin Shaman. The Shamans head turned to pulp, like a rotten tomato under hammer and he fell to the floor lifeless and twitching.”

“In harmony, the horde of Goblins clutched their heads and shrieked. The loss of their master left them momentarily senseless and purposeless. We quickly seized the advantage and rounded up the gibbering goblins under sword point and bound them.”

“We questioned one Goblin to learn only that the Shaman was not the source of evil, only it’s lowly hand-puppet. We learned that we must take rafts and journey down the subterranean river to find the home of ‘the dark’, as our Goblin prisoner called it. So that is what we did. Leaving behind Lersen, Cormore and Marstad to keep a watchful eye on our captives, twelve of us floated toward an unknown evil.”

“As we drifted along in the swift current the fabric of reality around us began to twist. The river flowed at impossible angles and we floated with it. We waited nervously to find out whether or not we would be turned upside down and be dashed against the ceiling or pitched forward over what was surely a waterfall… But it never happened. “

“Eventually we drifted into a massive chamber which radiated a sickly purple light. Stretching across the chamber was a massive spider web. Our pole bearers anchored our rafts in place as we stared aghast at the web and shuddered at the thought of a creature that could have spun such a thing. But it was not long before its creator made itself known.”

“A massive spider shimmered into existence on the edge of our raft mere feet from where I stood! The monster’s eyes locked onto the diminutive Teela, thinking her an easy meal. But lads, let me tell you, you have not met her match in any man in Enonia! While still holding onto the pole that anchored us in the river current she ducked and dodged her way out from under pulsating red fangs, dripping with deadly venom!”

“From the center of the raft, stout Oliphas reared back and dealt a stunning blow to the spider! Wounded and enraged it lunged at him, dripping green ichor from a gaping wound. The chitinous shell of the creature turned our sword blows as it bore Oliphas to the ground and bit down with it’s fearsome fangs! In the nick of time Oliphas managed to wedge his shield between himself and the deadly attack. The fangs locked onto the shield and the wood melted to jelly with it’s virulence! As we distracted the spider from it’s prey with glancing strikes, Oliphas rolled out from underneath. On his feet again Oliphas reared back and struck true a second time and the grotesque thing screeched, fell into the water and sank out of sight.”

“Exhausted from battle and not knowing what more lay before us we turned our rafts around and made our way back to our Goblin prisoners. Returning to the cavern we found, to our horror, that demons had overtaken the watchmen we had left behind and were devouring them! My companions were clearly prepared for these foul things; for they came bearing silvered weapons, knowing well that cold steel would not harm them. The fury of the light was something to behold as Alana and Mazlor clashed with the demons and vanquished their foes!”

“With Teela at my side we slashed at a demon which collapsed into a pile of mud only to reform and strike at us over and over again! Enraged I threw myself onto the creature and pinned its arms to it’s sides. Together with Teela, Aldred and Killas we wrestled the creature to the brink of the river and threw it in, to be dashed against the jagged rocks as it was washed away.”

“Solemnly we bore the bodies of our fallen comrades out of the caverns and back to Enonia. Rest well, brave sons of Enonia. The darkness may not be overthrown yet, but with your help we have cut off it’s right hand. One day soon we will come back for it’s head.”

View
The Reclaiming of Tangorin's holy artifacts
The Return to Tangorin's Tower

Great was the rejoicing in Tangorin’s shrine when Jorann returned from her journey to the Tower.
For she told a tale of much adventure!
I set off on the 33rd day of spring with my trusted companions of Mazlor the cleric, Irem the rougue, Treen the mage, Oliphus the ranger and a new adventurer Bramblebeard the druid. Also included in this adventure were a couple of hired adventurers, Chacci & Colgash.
Unfortunately, for them, we stumbled upon a group of Kobalds and sent the druid forward to parley with their leader. Apparently talks did not go well as Bramblebeard cast entangle on half of their party and a fight ensued.
I must admit, I was displeased with this as I had hoped to aid the kobalds perhaps in some guerrila type attacks against our common foe of the Goblins, but such was not to be. Then to my shame while I was busy tieing the leader whom mazlor held by spell, the druid killed all of the defenseless entangled Kobalds. He then while talking to the leader, whom it must be admitted, did not seem to be very likely to be of any help, he plunged his spear through his chest. I was forced to explain that this was not very acceptible to us and beginning fights when we were trying to parley and killing poor defenseless Kobalds does not Further the righteous cause of restoring Tangorin’s name to the world. I should point out that the rest of the party all seemed in agreement that this was not our intention.
After an otherwise fairly uneventful search for the Tower, it was found again without too much trouble. Once there I prayed to Tangorin and was rewarded with a vision of a hole in the ground off to the south east surrounded by 15 human size stone formations in 2 groups and a rectangular stone in the center. This was exactly what I was looking for as Tangorin had sent me a dream that I had to free his words which I was sure were in this stone.
So after a good night sleep in the temple (which my friend Colgash helped me clean), we set off to the south west. It took most of the day but the ranger spotted the stone forms and we approached.
My friend Irem stealthily scouted the area and came back running with 2 Cockatrices chasing him. A few moments later a 3rd appeared and battle was joined. The beasts were very tough and due to the fact that they were flying it was very difficult to hit them. Only missile weapons (which due to the winds were less accurate than usual) and whomever was being attacked could hit them. Irem used a grappling hook to bring one to earth, but since Bramblebeards entaglement could not hold it we continued to missile it to death. Treen was hit by one and we felt the ground beneath her ripple, but fortunately she shook off the effect. I should point out that Treen used her darts to great effect on him. Finaly after much damage the other 2 flew away and left us to their lair.
Which was completely empty (and smelled truly foul).
I, however, knew exactly what to do and strode forward with the grace of Tangorin upon me I smote the stone with my hammer and uncovered an ancient chest. Unfortunately it was locked and Irem could not pick it. So we decided to check the other mounds in case there might be people inside them. We found the remains of 15 people one of which was clearly a cleric of The great and magnificent Tangorin. We recovered a number of valuable items, the greatest of which were on the cleric for he had on the vestments of Tangorin, plus a golden torque with Tangorin’s symbols upon it and a holy mace also bearing Tangorins symbols! Great was my joy to see these treasures uncovered.
As it was growing late, we went back to the towere to rest, and in the morning Irem was able to open the chest revealing The Parchment containing The Words Of Tangorin! I immediately took this up to the top of the temple and prayed to my lord Tangorin. The whole party could feel the Blessing of Tangorin upon us all day. I could tell that it would take weeks of study to fully comprehend these words and vowed that I would study them as soon as possible.
We then set off back to Enonia, and the journey back was uneventful. Once we got there I begged the group to take all the other spoils, but please do not contest me for the holy artifacts of Tangorin, as I could not bear to see them in the hands of any who do not worship his name. I was greatly relieved that they agreed.
Since they had agreed, I felt obliged to acompany them as they chose to go back towards the Tower, since they wished to explore the hamlet to the east. We arrived without very much adventure and Irem sneaked up and saw a dozen orcs and goblins had somewhat restored the main building and we were considering luring them out to an ambush when we noticed a figure. We spoke with this person whom we realized was the mysterious orc-slayer. This person told us that there were 30 – 40 orcs and goblins within, and that once a month they met here so the goblins could sell slaves to the orcs. We decided to we would have to come back next month to free the slaves as we did not have the manpower to do it yet. Thus we returned home to Eononia with the only adventure being a bunch of spiders which attacked us in the dalewoods as we slept. Treen was gravely wounded, but the grace of Tangorin healed her and we were assured a week of rest and she will be good as new.
So now I am free to study the words of Tangorin!

View
The Dwarven Guardian Room

Scores of strange faces have descended upon Enonia as of late. Most are naught but chaff – profiteers, snagged by the lure of new money flowing into the economy (with all the king’s men many leagues away). Still, a few are different. Outdoorsmen, who speak of vaguely of interest in forces and disturbances and balances – not entirely unlike the Trollkin. They are largely dirty and unkempt and could well be hermits, perhaps of the holy variety, perhaps not. I shallt be watching them closely. And Shoeless Joe hath returned, mayhaps having drunk his entire share of our joint findings. I shalt watch him closer still.

Our destination was the remains of the Wayfarer’s Inn, our hopes being that the dragon had driven out the goblins, but that we could yet find where the cellar entrance had been, and excavate our way in.
Fire beetles dining on venison impeded our path, but we were happy to delay until they were done, relieved to have only encountered them and not The Dragon. Our hopes of tunneling in withered upon inspection of the ruins. No hints of the former layout remained and our memories failed to recollect the precise cellar location. With no guidance, we had no desire to dig aimlessly, and abandoned our plan.

Our next sojourn was to the Dwarven Mine. The area remained unchanged from our last visit, particularly that there was no sign of orcs left behind to occupy the region. We found our way in through one of the known entrances. A hidden door was located, but, saving for an unpleasant trap, none could find a thing of note in the short corridor beyond.

Next we stumbled across a pathetic kobold survivor and the rodents he considered pets or guards. He claimed, with plausible sincerity, that the king, his clan, and his family had been slaughtered and he hoped only to survive and find more of his kind. Some seemed as if they might make to slay him, but he was permitted to tell his tale and be on his way.

We excavated some rock and carefully lowered ourselves down a series of ledges. Had they not been prior traversed in safety by Teela and others, I know not whether I should have attempted such a climb. The descent placed us in an enormous labyrinth of Dwarven mining tunnels. A major branch was chosen and we followed it far. Along the way, we chanced upon some form of demon imp, but the pest presumably respected our numbers and fled. Having no desire to stray from the path or meet any of his associates, we pursued it not.

The corridor came to pass, none too soon, in the form of a giant spiky door. We opened it and peered inside, finding it to be enormous. The room inscription spoke of guardians, and we, running low on light sources and feeling unprepared for such a great undertaking, turned back.

On the return, we were stopped by an undying patrol, consisting of two dwarven corpses and one of their automatons. The dwarves were appropriately cowed by the Light and the contraption put up little fight.

Back in the upper level, we did a brief bit of reconnaissance and mapping, exeunting the hill by means of another corridor.

Mazlor, beacon of the Light

View
New and terrible revelations in the wilderlands
Excerpts from Kjeld's holy journal

Bless my beard, but we’ve had a rough time of it in the Eastern Borders of late. I daresay it will take the full strength of the gods, both old and new, to turn back the looming threat in the wilderness. Our outlook is even more dire after this most recent foray into the wilderness.

In the waning days of winter, I set out with Jorann, Dargellon, Oliphus, Treen and Mazlor to seek out Tangorin’s Shrine, from whence Jorann hoped to receive mystical visions. Heading east on the road — a mere trail of broken rocks through the dense forest, in truth — we avoided the troll bridge and came upon the abandoned wayfarers’ inn by the end of the day. It had been utterly destroyed, and footprints around the site pointed to the involvement of the dragon that has been menacing the skies of late. We wisely decided not to tarry, but continued our quest northeast toward Tangorin’s shrine.

Our next waypoint was a ruined manor house situated in the grasslands just east of the Darkwoods. We found a few trinkets of value here, which suggests that further exploration may be in order. We stayed but one night behind its collapsed walls before continuing northeast toward the shrine.

On our third day in the wilderness, a deep, frigid cold swept through the region, chilling us to the bone and hampering our progress through the grasslands. After a half-day’s journey northeast, we came upon a small thorpe — and beheld a crew of vicious orcs milling around in the central courtyard!

Suicidal bravado gripped our party, and we charged blindly into battle astride our noble steeds. I, along with Dargellon and Oliphus, met the enemy head on, but our charge was stymied by the cruel machinations of the orcs — they carried death-sticks that spat smoke and fire, chewing through armor and flesh alike. Unhorsed, I flung my enchanted warhammer through the air in a vain attempt to smite the fusiliers, but it was to no avail — a third volley of fire battered into me, and I fell insensate to the ground.

When I came to, the battle was over and my party was preparing to depart with all haste. I gathered that an orc had escaped — on mine own horse, no less! — and was doubtless on his way to rally reinforcements. In my weakened state, I could do little more than cling to the saddle was we headed west, toward the safety of Enonia.

One last detour remained before we returned. In the Darkwoods, we sought out the mysterious trollkin, who appeared and told us, in their childish ways, that the elves stationed at the abandoned mines had been slaughtered by the orcs. This troubled us deeply, as the mines were a mere half-day’s march from Enonia! Armed with this grim news, we hastened back to Enonia to inform the Marshall via Yinivax, his castellan.

We had intended to bring back both an orcish prisoner and two of the accursed death-sticks to show the marshal, but my faith got the better of me — Vanir, the Voice on the Northern Wind, appeared to me in a vision, cursing us for retrieving the death-sticks and ordering me to destroy them and to kill the prisoner at once. He revealed that the orcs — marked as they were with the sign of a great eyeball — served a dark god, just as I served Vanir. Thus they were certainly religious zealots who believed they were doing the dark work of their lord. We killed the prisoner and cast bless on the firearms, causing them to explode.

(((FOR PCs ONLY)))Back in Enonia, we got a shock whilst delivering our customary report to Yinivax. The castellan informed us that the marshal had suffered a breakdown and was no longer in command of either his own faculties nor of Enonia’s garrison. Yinivax himself held the frontier town together, and he intimated that he relied more and more on our reports from the dark wilderness.(((FOR PCs ONLY)))

We vowed to redouble our efforts in this, and set out after a week’s rest to investigate reports that the elves occupying the mines were indeed dead.

(((FOR PCs ONLY)))Alas, it was all too true. A well-built palisade in the clearing outside the mine entrance showed signs of a pitched battle, with slain horses and elves piled everywhere. No dead orcs were to be found anywhere. Perhaps they carried off their dead to perform unspeakable burial rites? Perhaps dead orcs turned to dust after sundown? We had no way of knowing. Indeed, after poking around the mines a bit more, we left with more questions than answers.(((FOR PCs ONLY)))

It appears that a storm is gathering over Enonia, and its strength and fury may prove to be the doom of us all.

View
A dark trip to the Monastery
Treen's report as told to the Marshall

The group consisting of Alana, Irem, Mazlor, Oliphas, Teela and Treen headed for the Monastery to further explore the depths. As they passed the Northern homesteads they noticed any signs of life. Upon further investigation it seems the inhabitants had packed up and gone. This was not look like a hasty escape but a planned move. We noticed the tower was still present, but now there was a blue haze extending beneath it, we decided not to investigate this further. Some had met the Wizard and while definitely weird, he did not seem an immediate threat.

Reaching the ruins we discovered piles of bones all around. Carefully prodding a pile, it collapsed to reveal a humanoid skull with the mark of the 3 Fingers carved into the forehead. We moved on into the ruins, Mazlor and Alana noticed a definite darkness about the place and the walls seemed different. We headed towards the NE corner of the Monastery. As we moved through I could see blood oozing out of the walls and ceilings dripping onto us. I saw the others covered in boils, but they were all oblivious to this. I even poked Teela to prove it, she was not happy about this! We carried on and as we reached the double corridors there was the sound of something moving. We prepared to defend ourselves and soon a headless corpse came into view. After a long battle it was finally dispatched by Mazlor’s Silver Mace. We suspected that while our normal weapons seemed to impact the corpse they did no real damage. The fight had taken us to the room with the locked wooden door, others noticed that the headless body previously seen there was missing – we knew where he was. Clearly something bad was happening, something was raising the dead………

Mazlor and Alana went off to their special area leaving the rest of us in the room, in here none of the darkness or other effects or illusions were noticed. Unfortunately as we sat and waited four weird worms appeared and attacked us – they had human like faces, ugh. These were quickly killed and after Alana and Mazlor returned we decided to head to the south and the crevice. We quickly set it up and descended to the room below. Interestingly enough all the bones had gone. We headed to the cave where we had previously killed the Ogre to explore it properly. In there we were a little surprised to find the Ogre standing there looking rather mean. Worse still behind him was a strange creature covered in spikes that seemed to be summoning creatures from a pile of bones, there were three hideous things coming out of the ground. Teela and myself fired Magic Missile at the spiked creature and managed to take it down, it fell to the ground and started to burn. It was about this point poor Mazlor discovered that the Ogre’s attack had an added effect, it caused temporary paralysis. We also discovered normal weapons had little effect on these creatures, Holy Water, Oil and silver were all we could use. eventually we killed all the creatures. We noticed the spiked creature was still burning, we tried to put it out with water, nothing happened so we dug around Mazlor’s backpack for some Holy Water. This did the trick, the creature totally disappeared.

Exploring the cave further we saw that there were no other exits, dog size holes were found in the walls that looked like they led to small tunnels. Deciding there was nothing else here we decided to explore the strange tunnel were the water heads uphill. Our rope from the previous visit was still there. Irem went up and moved up the tunnel, suddenly two cross-bow bolts went flying over his head and two heads ducked back behind the corner ahead. Calling back he decided to charge before they could reload. The rest of came up the rope, Teela, Oliphas, myself, Mazlor and Alana. Irem went round the corner and found himself facing more than he bargained for, instead of two cross-bow men he found them guarded by four strange looking goblins with shields and swords. The battle was not too long and they were quickly killed, Teela’s dog Culo, even helped out. After destroying the the goblins’ weapons we moved down the tunnel. After what seemed an age we came to a cave full of stalagmites and stalactites. We move cautiously through these and about 30’ in we found a wide fast flowing river cutting across the middle of the cave. The river was itself about 30’. In the middle of the cave the river did look passable by using the stalactites as hand holds. The first attempt by Teela was quickly ended when she was attacked by two centipede type creatures that were wrapped around one of the stalactites. I cast sleep on them and Teela came back to be healed. The new plan was for Irem to go across with a rope that would help the rest of us, we shone a light on the stalactites around him to spot any more creatures before they bit him.

We were all soon across and about 30’ ahead of us was the cave wall. Two tunnels could be seen N and NE. We decided to take the N one. We had not gone very far when we tripped an alarm wire sound a crude alarm of rocks in cans! We moved back to the cave and decided to defend each of the entrances. We could here movement donw both. Out of the N one came 4 huge rats followed by about 3 strange looking goblins, then out of the NE tunnel came more of them. It quickly became apparent that there were more behind them in each tunnel. The ensuing battle was frightening. I cast sleep on the rats and the others battled the goblins fiercely, however, we seemed to be on the losing end as more kept appearing. Suddenly out of the NE tunnel came two huge goblins followed by an even larger one, carrying a staff. These large goblins were hideaous and covered in boils and sores. As we were beating a retreat I saw the largest goblin point his staff at me. The next thing I knew I was on the other side of the river surrounded by the rest of the group, all of us looking the worse for wear, Oliphas particularly. On the other side the goblins were shouting and jumping up and down. We headed back down the tunnel towards the opening. There were no signs of pursuit, but we didn’t want to take any chances. We made it back to the room under the crevice and climbed back up, as we left that room we did hear some shouting from back in the cavern. We quickly returned to Enonia, even though it was late, nobody wanted to stay outside the city that night.

View
Strange days indeed
There’s dragons over Enonia, and I ain’t too surprised

[Jorann, Mazlor, Alana, Kee, Treen, Oliphas, Irem]

Tis been quite some time, that I hath ventured out of Enonia and St Eggyx’s Monastery not been my destination, but such was the case thrice these recent days. We requisitioned some riding horses for the entire company and equipped them fully.
[Adventurers only, not for the general public – Meantimes, Kee conversed with some elves, who expressed their concern over the Chaos beyond the Monastery Door and desire to examine it in person. While we respect their knowledge, we possess some mistrust of their ability to refrain from assuming a domineering role. We have taken their request into future consideration.]

On what was to be our first foray, the sky stormed and crackled with eerie, unnatural light, terrifying the populace and reminding all of the pyrotechnics preceding the Fall. We aborted our plan readily and remained entrenched in our (comparatively) warm and dry abodes.

Days hence, upon our actual exit, the horses grew steadily more unhappy as we made East down the road. I had held out slim hope that they were perturbed by the Trollkin shadowing us, but, alas, this was not the case. As we approached the clearing of the Inn, we halted and Irem scaled the mightiest tree available. He spied nothing, but claimed a disturbance in the air above. Our minds turned to the Dragon of Enonia and we determined not to chance our luck by proceeding into the open. Oliphas made claim that, as we turned tail and retreated West, he spotted the Dragon landing in the clearing. Whilst I would like to believe twas merely his imagination, my heart tells me it was not.

Yet again, we waited and made another effort. The horses were untroubled and we made to nearly the Inn without incident. There we heard a cacophony of squeaking and chirping, which sent us into the woods to circumvent it. We were relieved to be unmolested as we emerged from the forest and headed Northwest. Near day’s end, we came to an abandoned road, leading to a structure. We detoured into a patch of woods for the night and advanced in the morn.
It was a crumbling remain of perhaps a villa, with tall grasses all ‘round. Our approach startled some silent humanoids in rags, who fled back into the rubble. Despite being wary of The Damned, we hailed our peaceful intent, and with much caution, eventually made our way into their midst. A few of the poor wretches managed to explain that they were refugees from an orcish camp to the southeast! The main points of their sad and halting narrative were that they were grossly mistreated slaves. The orcs were doing much building and planning. There is something that the orcs feared, and during a battle with it/them, these brave souls made their escape.
We tended to them as best we could, binding wounds and lending spare clothing. Most of all, they ate and drank in a fashion that would make a brood sow look finicky and trepidatious by comparison. In a few days, we had escorted them back to the civilization of Enonia.
We arrived just in time to join in the tail end of a raging battle. A creature, looking for all the world like a garden slug grown the size of a small house, was surrounded by guardsmen. It was gutted not long after our arrival. None volunteered to explore the tunnel from whence it had burst out.

Our third excursion took us back to the villa rubble, where hours of diligent searching rewarded us with some trinkets of modest value. We reckoned it relatively safe, given the refugees’ survival, so we bedded there, travelling to the holy place Jorann sought in the morn.
It was another nearly demolished structure, but for a lone, tall intact tower remaining. Nothing of note was to be found, save for a great quantity of broken glass upon the ground and an altar at the pinnacle. Jorann gathered some lights and performed some rituals the next day and was granted with vision of a few local features – primarily two small hamlets and a mountain range.
On the return, we peeked into the Inn clearing for hints of the earlier noise, and found desiccated carcasses of cattle, one with a melted stump in stead of a head. We pondered whether perhaps the Dragon had brought them here or the goblins inhabiting the Inn had supplied them, deliberately or otherwise. No matter the case, the Inn becoming a way station for the Dragon would be a most inopportune development.
I also sounded a call on the tin whistle and received what seemed a match in the far distance. We were not of a mind to travel that far, nor did the Trollkin intercept us as we returned to Enonia.

[Personal journal only – I am of conflicted feelings about the final portion of our adventure. Certes, I have no doubt that the Light is true and good. Tangorin represents a competing faith, which could draw worshipers away from the Light. Yet, we know not the True Nature of the Light or from whence its power springs. Perhaps all which is true and good is shined upon by the Light, and individual gods, when righteous, merely represent another way in which the Light reveals itself? I shall meditate considerably upon this point.]

Mazlor,
Beacon of the Light

View
A trip out East
(Treen's tale)

A trip out East

Five brave adventurers, Jorann, Kee, Alana, Oliphas and Treen (along with as couple of hirelings and followers) traveled east in search of Jorann’s Holy area. There was also hope of finding the elusive Gold Mine. After stocking up on supplies we headed off braving the sleet and wind. At the end of the first day we found ourselves West of the Inn and made camp in the woods. Two-and-a-half days out of Enonia Oliphas noticed signs of activity on the road and we moved off the road to the South, still heading East. Smoke could be seen rising into the air much further along the road and as dusk fell an orange glow could be seen. In the still air there were some faint sounds heard to the North East.

The next day we came across signs of a battle. Initially, there were small burnt patches, in them pieces of broken pottery. As we moved forward we could see the battle must have grown. Now the charred areas had remains of bodies in them. Investigating these more we found the remains were both Human and Orc, clearly something was odd. Kee and Oliphas went and scouted ahead. They came back and Kee was looking very pale. They described the scene they found some 20 minutes ahead. There was a wall of bodies, several layers deep, forming an arc. Again the bodies were Human and Orc. Kee described them as being as though they were climbing on top of each other. Beyond the wall were random bodies just lying in the grass, Oliphas and Kee suspected they were Damned. Oliphas also determined from the tracks that a large party had been heading East, but then turned
West in a hurry. From the number of bodies seen this was not a case of a couple of patrols running into each other, or something else, this was a large scale encounter.

Deciding this area was not a good place to be we moved onwards. Jorann asked his God’s for guidance and it seemed whichever way we went there would be trouble! Keeping away from the road we followed it and towards the end of the day we found some abandoned farmsteads. We decided to stay in one that looked reasonably safe. During Alana’s watch she saw some creatures lurking around the building. They turned out to be wild dogs who were not particularly afraid of us but did keep their distance. As we where all up by now we thought we could get an early start, however, before we left we investigated the well. As we lowered a container into the darkness it was snatched from our hands and as we moved backwards an ugly spider came quickly out of the well. We raced back to the house looking to back to see there were now two spiders after us. We made it inside Kee and Alana fighting them at the door, Jorann and Oliphas attacking from the windows. Two more spiders appeared from the well and raced to the house. I cast sleep and successfully stopped all of them, allowing the others to finish them off.

Having recovered from the battle, we went back to the well for one last look. Cautiously throwing in a torch and looking in Kee saw something sticking out of the wall. Eventually Kee was persuaded to go down and look more. She brought back a chest, which contained some coins and a book. The book was a diary belonging to the owner of the farmstead. The last entry was two months after Doom. The diary talked about walking dead and the burning of Irecia. The plan for the farmer had been to pack up his family and leave the area, given the skeletons in the yard, we suspected he had been too late. We started out and by noon were in the suburbs of Irecia, in the
distance we could see the towers of the city.

We went from house to house to see what was in them, most of them were empty. Time was moving along and we decided not to go further that day, instead find a place to stay for the night. We found a house that had some fire damage, but was otherwise intact. As we entered we were in a foyer with doors to the North, East and South. The North door led to a living room and what ay have been a study beyond that. This part of the house was open to the outside because of the fire damage the house had taken, The door to the East led to a courtyard and the clerics immediately felt a chill. The courtyard had a dark, dank pool in the middle and stairs leading up to a balcony running around the second floor.

The door to the south led to the dining room and kitchen. In the foyer and dining room we found packed crates. Opening these up we found normal household items but importantly some silverware. We took the three large knives and two forks to for future use. As night fell we decided to make camp in the dining room, barricading the doors. That night we did not get a lot of sleep! Soon there were strange wailing sounds and ice began to creep up the walls to the North and East. A loud banging came from the direction of the foyer and the ice crept up the door. The door shattered and these two creatures, devoid of all light, came into the room. Pointing fingers and wailing they came towards us. It seemed nothing we did could hurt them. Jorann’s hammer appeared to be sucked into the body when he struck them. Oliphas’ brave henchmen struck at them with the long silver forks and these did appear to cause some damage. Oliphas had a mishap with a Molotov cocktail and ended up burning himself. He launched himself at one of the creatures hoping to cause some damage, but the flames we extinguished on contact with the creature. Jorann finally through some Holy Water at one of them and this had the effect of driving it screaming out of the room. Alana followed suit and sent the other one away. Unfortunately Oliphas’ hirelings died. Each was clawed by a creature and while the wounds did not look too bad, it was as though their life flowed out of them, a touch from these creatures is instant death.

We found another house that did not cause any strange feelings in our Clerics and spent the rest of the night there. Next morning we headed towards the gates of Irecia. As we approached we saw that they were open and there was damage to the walls and towers. Smoke or mist was rising from the city. There were bodies everywhere, with piles of them by the walls. Some were just sat propped against the walls and gates, looking a lot like the Damned. Having seen this we turned around and headed West, back to Enonia. This was not a good time to enter the city.

The journey back was relatively uneventful. This time we kept to the North of the road around the area of the glow and battle. The last night we stayed in the woods and Kee had a visit from what we think was a Wood Spirit, but she seems OK, after all it was just a kiss!

We returned to Enonia and when challenged by the guard told him of our journey to Irecia, his eyes got a bit big and his jaw dropped a little! Obviously time for a chat with the Marshall.

Treen

View
The journey to Irecia
Birthplace of the Damned
Jorann, Priest to the wise and benificent God Tangorin, having consulted with her god had learnt that a holy area was off to the east. Thus she assembled a group of brave adventurers to accompany her on her holy quest, and search for a lost gold mine on the way. The brave troop led by Jorann consisted of a cleric of the light named Alana, a Tennage elven fighter named Kee, a magic user named Treen, A ranger named Oliphus (and his 2 henchmen) and 2 brave followers of Tangorin. Together we set forth into the sleet of winter.

Many days did we head east each evening I consulted my god who warned of danger ahead.
on the 3rd day we saw large fires ahead and having decided it was probably the orcs, chose to detour southeast. There we came upon a battlefield littered with dead orcs and humans as we continued on we found a semi-circular wall of corpses which looked like they had climbed into place and died. The faces of the orcs were clawed. We were mightily disturbed by this and the elf was sick. We decided that this was too much for us and headed back northeast to continue our search.
The next day we began to come across varius homesteads, mostly emptied. we spent the night in one and were discovered by a pack of feral dogs. However the real adventure began when the elf went to get some water from the well and 5 giant spiders attacked us. But we slew them with no injuries to ourselves.
As we continued on the homesteads became more and more common as well as becoming clearly more prosperous. And ahead we could see the white towers of Irecia. Onward my stalwart companions and I went towards Irecia. We searched a few houses, all had been abandoned until we were within 2 miles of Irecia. There we found a partially burnt house that had not been abandoned and decided to spend the night. after searching through the lowere level we came upon a courtyard which led to a stairway to the upper floor. However, night was Upon us and Alana and I both felt somthing horrible in the courtyard.
So, we barricaded the courtyard enterence and spiked and barricaded ourselves into a room. Soon after we heard an unearthly scream, shattering glass and the pounding of something upon the courtyard barricade. Then the spiked door began to ice up and the pounding began on it. The spikes shattered and the doorway gave way to reveal 2 undead figures unlike anything we had ever seen before. I tried to turn them to no effect. We tried to burn them, to no effect (except that Oliphus dropped his molotov cocktail on his head). Normal weapons had no effect, yet we found some silver utensils in the house and these were effective upon them. Both of Oliphus’s henchmen died from a single touch of these horrid creatures. Luckily, Alana and Kee both had holy water which they used on the creatures. This made them scream and run away!
So we fled this house and spent the rest of the night elsewhere. In the morning we went on to Irecia. We came within a quarter mile of Irecia, but the damned were laying, sitting or standing all around. There was a strange mist or smoke coming from several areas, but we dared not get any closer. And so we chose to return home and tell of our adventure.

View
The Bowels of the Earth

8/15/2010
Treen, Oliphas (+henchmen?), Alana, Mazlor, Hamgrin
[Monastery]

For adventurers only – not the general public | Whilst in town we discovered that a contingent of elves was visiting. Inquiries determined that they were communicating their plans to seal parts of the Dwarven Mine. Unfortunately, Roen indicated they were not inclined to join with humanity in a joint effort against the orcish horde.

Soon after we traversed to our frequent destination, the Monastery of the late St Eggyx. The tower was low in the air, but we had no interest in another visit therein. We made our way to the Altar Room and deployed our wooden ‘rope and pulley constructs’. Stout little Hamgrin scouted for us and spied a large pile of bodies beneath our ropes. I sprinkled some Holy Water as a precaution against any Living Dead, but we saw no wicked ones stung by its purity, and so we made to descend. While they may not have been possessed by vile spirits, they most assuredly were possessed of a vile stench, which quite upended my stomach. The corpses were that of unusually deformed goblins, and we supposed these to be the failed transformations.
A passage led out unto a cavern of immense proportions. We circled round its perimeter as water circles a drainage hole, searching for exits. Rock formations and minor opening were found, but none such as could support a human’s girth, until we had gone quite a ways. We forced our way in and proceeded not far until a thing like a heavy blanket landed and enveloped a hired hand. Dispatching the thing without doing the same to the man within was no easy task, but with the aid of the Light’s healing grace, the man fared less poorly than the thing and escaped with his life.

The passage opened into a low chamber, with a sunken indentation and a chest therein. After numerous precautions, Hamgrin raised the lid only to be assaulted by a squadron of animated woodcarvings. Their diminutive stature and our desire to not harm the littling greatly vexed our attempts to target them, and forced us to take drastic measures. Hamgrin was doused in oil, protected by the strength of the Light, then set ablaze. The devilish dolls were turned to cinders whist Hamgrin was left unharmed. What coin we could carry was taken home.

Reports on our journey were made and we enjoyed the Town Festival while mending. In less than a hand’s worth of days we returned for the last of the coin, circling the opposed way as before. We then backtracked to a curious puddle we had spotted the sojourn previous. Summoning the glow of the Light, we found a hole in the ceiling. Using grapnel, we scaled and investigated. A wet, winding tunnel led away. We followed to a point of wonder – the trickle of water was flowing uphill at us! Still, with nothing of obvious import in sight and the footing treacherous, we chose to pay our caution more heed than our curiosity and retreat.

Next explored was the shallow pool in the center of the Great Cavern. Nothing of note could be found. This left us but with one wide tunnel leaving the cavern to test. It led to a ledge down. Seeing nothing, the littling led the way down a rope. To our collective horror, he was immediately beset by a swarm of fiery beetles, who rent him apart before he could ascend again. We delivered harm on the beetles from above, but there was naught to be done for poor Hamgrin.

Further along, we heard and smelled a great ogre. Still stinging with anger, we merely crept in and assaulted the hapless beast into oblivion. He wore a medallion and was covered in dreadful sores and protested mightily our treatment of him, insisting that he had served loyally. But as life escaped him, he whispered thanks for delivering him from what must have been a tortured existence.

As a postscript to this entry:
Though I hath gone on many travels of grave danger, I have seen firsthand blessedly little death come to pass on our side – but a few mercenary sell-swords. Tis the first full, experienced member of our band I have had the misfortune to witness fall, and a gloomy experience it is. Fare thee well, brave Hamgrin. The Light will glow a bit brighter for your contributions to the world.

Mazlor, beacon of the Light

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.