Tag: Western Borders

Results

  • Magic Missile Wand

    This wand was taken from the chaos goblin shaman defeated under the monastery by a brave band of adventurers.

  • Bracers

    Taken from the body of the chaos goblin shaman in the battle under the monastery.

  • Silver Axe-Head Halberd

    This halberd has replaced the one that Dargellon arrived in town with. Some have said that this weapon resembles those used to equip the King's personal guard.

  • Turning Over a New Leaf

    Travelers to and from the town of Pella’s Wish (near Yew) had been disappearing without a trace since the middle of Spring. No signs of struggle, the goods they were taking to market never showed up in another vendors’ cart, no one was running around …

  • Sailor's Will

    Beláldur sits alone at a table, the room lit only by the lamp light resting on top of it. Near at hand is a sheet of parchment, a quill, and a small bottle of ink. The elf stares at the parchment for some time, then picks up the quill and begins to write: …

  • 2-15-Pregame

    I'll call Games Plus and see if we can get a table starting at 11am, assuming everyone can be there at 11am. If not, we'll shoot for 1pm. We'll have at least 1 new player (Scott's littleling) and possibly my wife as well. So that might bring us to 5 ( …

  • The World So Far

    This is Tolliver's account of his ongoing adventures on the Eastern Borders. Three days ago we made it back to Enonia, having pushed as far as we dared into the wilds of the [[Dark Woods]]. Caution got the better of us, despite the fact that we faced …

  • Mar2909GameLog

    29 Mar 09 We met today with a number of new people, well they considered me the new guy, but I have been here first. As a matter of fact, Lanosh is the only one I know from previously. We got together at the Mug & Pott this morning after several …

  • 10Apr09Game

    The Travel Logue of Aramin Olbander, 10 Apr 09 It is less than a week before the festival of Summer’s End, and we decide to set out to kill a bridge troll. The intrepid party leaves heavily armed with every piece of war gear we own. There are …

  • Travelogue19Apr3May

    Summer is nearly over and that worries me a great deal. All the other people in the group seem to be working much like the grasshopper. I would prefer to be more like the ant. But they think that honor and glory will keep them warm this winter. …

  • AraminLogY55FA18

    Aramin’s Travelogue Y55FA18 [DM note - that's Year 55 Fall 18) (17 May 09) We set out again for the mine, but first stopped to buy some gear from our usual sources. A new problem has emerged.The normal sources for war equipment have dried up.It …

  • overviewaraminlogs

    I have now been writing this travelogue all summer about my activities and those of my compatriots as we discover the hidden world around here. So it seems to be time to do an explanation of my reasoning for anyone who may find this after I die (which the …

  • AraminLogY55FA28

    Today we finally got a reply from the town council as to our request to rent, buy or otherwise habitate an un-occupied building in the city. We had been given a slight runaround by the city council for some few weeks. It seems they finally decided to …

  • MazlorLogY55FA39

    On this day began my second foray into the unknown, since I had been assigned by the church to Enonia from my home in the civilized lands to the West. I attempt to recollect and record here those events, to the best of my ability, however degraded and …

  • MazlorLogY55WI15

    After rousing a terribly hungover Ragnar, and engaging in a short debate, we chose to return to the Inn, in hopes of being able to finish our explorations there. In the end, however, our only progress towards that goal was to traverse 2/3 of the day-and- …

  • A Deeper Delve

    Once more, I decided to venture past the gates of this town with [[:47970 | Kjeld the Cleric]], and Duzain, the Elf who knows a little of everything. We acquired the services of two hired hands; Azok and Chin. Azok is an able-enough man, and Chin is a …

  • Tangling with a Bearowl

    Aah! Adventurers! Last night was a great victory for the forces of Light and the power of the Elves! The heroic adventurers Dul and Douzane (a fearsome duo), traveled with their hirelings Azoq and Chex (the brother of Chin) east along the road until we …

  • Braving the Ruins

    h3. Being a report of Darius, Cleric of Enonia By the Light, things are looking up, despite this damned and ill-omened rain. I had thought my first journey from Enonia a failure, but the information we brought back—that the [[Abandoned Mines | …

  • Inn it to win it

    Thus began a very bloody spring in [[Enonia]] as the rain set in and the Kings announcements reached the ears of the public. The commission milled indoors awaiting the kings new years message with the rest of the township. In his message to the people of …

  • One Million Goblins

    My travels took me to Enonia. After days of solitary travel, introspection, prayer, and scourging of my flesh with barbed wire and a cat-o'-nine, I was ready for a mission. And for my sins, they gave me one. The bad news was that the King would not …

  • Harold's Journal

    Winter had been a busy time for Harold Trotter, ever since he saw his first white mouse in Enonia. Kee the Elf had observed him chasing a cat soon after that, but there had not been time to stop and explain the strange event or the fact that these subtle …

  • Treasure or Trust

    Spring in Enonia has not just brought ruin or danger, but new adventurers as well. One of those new adventurers, Valen the Elf, came to the [[Mug and Pot]] with tales of a hunting lodge and a magic knife. The hunting lodge, located east of the "Monastery …

  • Towering above the rest


    Alarms and commotion meet the townsfolk and heroes of Enonia at dawn. The alarms mustered the the best knights out Eastgate past the heroes of Enonia Inlaw, Soteria, Douzane, Valen, Joraan, Kjeld and Izil who banded together to venture towards the …

  • The Monastery and Beyond

    I report herein upon events both glorious and sobering for followers of the Light and, indeed, all of Enonia’s peoples. My long-delayed desire to return to the Monastery of St Eggyx and address unfinished business there was finally fulfilled. To aid …

  • Getting the Lay of the Land

    So I finally get away from the "civilized" world and land in this run-down town in the middle of nowhere called [[Enonia | Enonia]]. I figure I'm home free and can take my time, grab a drink or two and then see about heading out to the woods to see how …

  • Who Watches the Watchers?

    We reached the foot of the Great Stairway without incident and were left to choose ‘twixt a door in the statue room or the rough passway guarded by organized goblins. Selecting the former, we found ourselves in a deformed garden of sorts, with bramble ‘ …

  • A trip out East

    A trip out East Five brave adventurers, Jorann, Kee, Alana, Oliphas and Treen (along with as couple of hirelings and followers) traveled east in search of Jorann's Holy area. There was also hope of finding the elusive Gold Mine. After stocking up on …

  • The Bowels of the Earth

    8/15/2010 Treen, Oliphas (+henchmen?), Alana, Mazlor, Hamgrin [Monastery] [_For adventurers only - not the general public | Whilst in town we discovered that a contingent of elves was visiting. Inquiries determined that they were communicating …

  • A dark trip to the Monastery

    The group consisting of Alana, Irem, Mazlor, Oliphas, Teela and Treen headed for the Monastery to further explore the depths. As they passed the Northern homesteads they noticed any signs of life. Upon further investigation it seems the inhabitants had …

  • New and terrible revelations in the wilderlands

    Bless my beard, but we've had a rough time of it in the Eastern Borders of late. I daresay it will take the full strength of the gods, both old and new, to turn back the looming threat in the wilderness. Our outlook is even more dire after this most …

  • The Dwarven Guardian Room

    Scores of strange faces have descended upon Enonia as of late. Most are naught but chaff - profiteers, snagged by the lure of new money flowing into the economy (with all the king’s men many leagues away). Still, a few are different. Outdoorsmen, who …

  • The Reclaiming of Tangorin's holy artifacts

    Great was the rejoicing in Tangorin's shrine when Jorann returned from her journey to the Tower. For she told a tale of much adventure! I set off on the 33rd day of spring with my trusted companions of Mazlor the cleric, Irem the rougue, Treen the mage …

  • Under the Monastary

    _*As told by Talos to a hushed crowd around the fire in the common room of the Mug and Pot*_ “We set out from the North gate of Enonia at dawn with a host ready for battle. Our ranks bristled with spear and sword. Sunlight glinted from Shield and Armor …

  • Off to kill some Goblins

    (an extract from Treen’s journal) I along with, Oliphas. Teela, Alana, Kee, Irem, Mazlor and Talos (a Druid who has joined our merry band of adventurers) went to rid the monastery of the deformed goblins and in particular kill the Shaman we had last …

  • To Free some slaves and kill some Orcs

    18th Day of Summer, Myself, Jorann, Mazlor, Talos, Irem, Dargellan and Oliphas, along with a multitude of hirelings and henchman set off for the hamlet to the West or Tangorin’s Tower. The going was slow, Irem had worked well at the market and with Sir …

  • From Rhys' journal

    [January 27, 2011] I have been abed with fever and . . . more unpleasant things . . . for the better part of a week. It is only now, my body finally clear of the contagion of the rat's bite, that I can think clearly enough to write of the trek that …

  • A Toast to Anya

    As you enter the mostly-empty watering hole, you see the young man Dargellon sitting at a table in the corner, his unkempt black hair falling down almost to his reddened eyes. On the tabletop, you spot 2 bottles, one completely empty and one halfway …

  • The Crystal Lake is discovered

    While talking to Ceresaii the Druid in the Mug and Pot I overhead a band of men discussing a map one of them had been left by his grandfather showing caves full of riches in the area. They all seemed rather keen to find these caves and from the …

  • Disturbing Times

    There is so much to write, I am not sure all is clear in my head but I must note the recent events before they are lost forever. A large group of us have decided to attempt to close the portal for good. Not wishing to sacrifice myself in the manner of …

  • Goblin Garden

    Monastery [Mazlor, Jorann + henchman, Dargellon, Tobias, Treen + bodyguards, Cesarii] We arrived at the Monastery without interference and were gratified to not perceive new signs of unholy ceremony – chiefly the vile candles and symbols from our …

  • Camping and Fishing by the Lake

    "I'm truly sorry, as I say, Deacon," Ashaziel says apologetically to the frumpy, balding priest of the Light, "Burlok was a truly brave and pious man, and we are all sad to lose him." Ashaziel, a local peasant in his early 30's, brushes his hand back …

  • Cull the forest and some strange creatures

    We assembled an interesting party, 3 thieves, a cleric and apprentice, a ranger, a druid and myself. We headed out of Enonia towards the Monastery. On the way we hailed the Striped Mage and this time he came down to see us. He seemed even crankier than …

  • Sad loss

    There is so much happening in my mind everything is jumbled, we sadly lost a member of our party during this adventure. Tobias met a terrible end, but it was so because of his courage and character. He met his end scouting ahead to make sure we were not …

  • Beláldur's Take

    I'm a long way from the sea, and I miss it more than ever. The humans have a growing problem with orcs; they've been claiming more lands and fortifying them. In days past, we elves would simply gather 10 or 20 elite warriors and clear out the infestation, …

  • Grel's log

    Spring has come to Enonia again, and I find myself increasingly worried for the fate of Enonia. Yesterday, I went adventuring with a few of my new companions, i.e. Jakar, Beladur and Ostlen. We had decided that with news of sir Reynauld's defeat at the …

  • The Journey to Irecia

    Adventure called once more, and I gathered with some of my fellow adventures to decide where we should go. There was much debate, I urged the party to go to the monastery to help Sir Reynauld capture the monastery, but I was outvoted, the party felt that …

  • Meditations of Ka'Kar

    As I sit here and meditate I think on what my master told me. bq). Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way around or through it. If nothing within you stays rigid, outward …

  • Balto's Journal

    I joined a small group of adventurers planning its next move – to clear some monsters from a monastery? Look for a gold mine? Scout around the old inn in the middle of the Dalewoods? Or head east through the woods to Irecia, abandoned (with its treasures) …

  • Troll 2, Adventurers 0

    ‘Tis at times like these, I feel like a man thrice my age. It began when Enonian Leadership developed a burr under their saddle with regards to the Bridge Troll. So great was the reward promised that a pack of townsmen who lacked a sense of their own …

  • Pyria's Memoirs

    [[:pyria | Pyria]] Today was a turning point in my life, I sold myself into bondage to the Striped Mage for a few meagre spells. The week had been promising, a group of us had searched for an entrance to the Inn to thwart the Orcs. Mazlor, Sal, …

  • The search for the entrance to the Inn….

    It was a gray and miserable day when my companions and I set out to find a secret entrance to the Inn. I had been doing my best to convince my companions to aid me in my search for the secret entrance. Many of my fellow adventurers were eager to go …

  • Balto's Journal, Part 2

    Grel showed us a map indicating a secret entrance to the old inn, the inn that had been converted into a rude orc fortress. Ragar and Beláldur had other business, but Ja’Kar and Fergus and I agreed to join Grel in searching out the entrance. We added a …

  • An Unexpected trip to the Monastery

    As we prepared to aid the Marshall in the battle to take the forts from the Orcs I began to feel this compelling urge to visit the Monastery. At first it was just a thought, but soon it was a a driving force, it took all my resolve to not take off into …

  • The Assault on the Orc Fort

    For many seasons, we have watched passively as the Orc incursion continued. Finally, we have taken the first step in pushing them back! Yesterday during the summerfest fetivities, the Marshal summoned my companions and I to make final plans for the …

  • Victory at the Fort

    Marshal Roehm rallies the town behind him with a stirring speech. Even those of us not of the faith could not help but be inspired, and everyone is heartened by the men and resources the Marshal had gathered. Our party assembled – Mazlor, Grel, Ja’Kar, …

  • The Aftermath of the Victory

    As I sit within the shrine of Mesha, I ponder much. I ponder the course of my life, and how it resembles a stream which slowly gains speed and forms into a river. My order teaches that life is water, and the longer the water flows, the stronger the …

  • Back to the Monastery

    My dear friends, I know that over the last few seasons I have been telling you all that my days of adventuring were well behind me and that I could finally devote myself to the advancement of the Temple. However, I must now tell you that I was wrong! …

  • Meditations of Ja'Kar

    Much has happened since the events at the monastery. The most important thing, besides the fighting of Chaos, is the aid I have brought to a group of goblins. We found a total of twelve goblins within the deeps of the monastery, but unlike the rest we …

  • From Glory to Goo

    I gave the Marshal that wolfskin stool I took from the orc chief’s tent. He gravely but respectfully accepted it, telling me that it would be the official seat of the fort’s new commander. I appreciated the symmetry and rough justice of having the stool …

  • Another trip to the Monastery

    There have been strange things happening, the Marshal, Jorann and Mazlor have been having strange dreams. Jorann has been tased by her god to cleanse the stain of the corruption! The group gathered for the trip to the Monastery in an attempt to close …

  • Belaldur at the Tavern

    Aye young lady, I am an Elf of the North Sea clans. Belàldur is the name. Don't worry if you can't pronounce it correctly, few humans can, and even fewer can spell it! I'm a long way from home, but you never know where you'll wind up when you live life …

  • Once more into the Breach my friends…

    The 14th day of summer had arrived, and my companions and I were ready to head back to the Monastery in order to rid it of the stain of Corruption. Mazlor, Sally, Beladur, Fergus, Balto, Ragar, Pyria, Jakar and I headed back to the Monastery. Our journey …

  • Fumbling and Frustration

    Ja'Kar had appreciated my help rescuing the goblyns from their captivity under the monastery. They were no threat to anyone, but frustratingly apathetic and unable to defend themselves. Ja'Kar took them to Mesha’s shrine, I think to help support it in …

  • The Monastery.... again

    So the group headed back to the Monastery, this time Mazlor took us to a different place, not the crevice.However, the room we needed to be in was occupied, a headless creature was wandering around. Fortunately the power of the Light held it and we had …

  • The Chronicle of Børæn

    The old man, shoulders slumped with age, and body criss-crossed with the scars of a life of fighting, slowly enters into the lodge. He leans on his staff, and it taps a steady beat as the iron shod tip, strikes the stone floor. The feasting has …

  • The End of an Era

    Belàldur waited silently in the shadows as Børæn performed his strange ritual with his knife. By this point, the elf was well accustomed to bizarre human behavior, but this tendency for humans to cut themselves open offended him on a practical level. In …

  • Dearest Ursana

    Dearest Ursana, I have arrived, safe and sound, to a town called “Enonia”, at the Eastern Borders. My trip was not without incident, though. The caravan I was traveling with at one point was overwhelmed by bandits and a few of us surrendered. The …

  • A great day for Enonia

    (Jorann appears at the alter looking downhearted and she is not wearing the holy vestments as she always does) My friends, I have come to tell you of my last adventure and the faltering of one who was not pure enough. This last adventure was one unlike …

  • Børæn's Storm

    It is a cold winter’s day. Winds howl. Snow swarms any walking in the storm. The village has shut themselves in to protect themselves from the storm. Those who do go out, do so if they have too. The sun has not been seen for days. The storm …

  • The Attack on the Keep

    It is spring in the North. Though snow still chokes the mountains, and many of mountain passes are still dangerous to travel. Life is returning. Standing on an outcropping is a large man. Though grey streaks both his hair, and beard, he still …

  • Getting the Job Done Ugly

    Another arrow buried itself in the dead tree beside the others with a *thunk*. Streaks of sweat running down either side of his face, Belàldur watched the arrow strike from his standpoint sixty yards away. With a look of dissatisfaction, the green-eyed …

  • To save Ynivax

    It was a lucky escape, the Orcs were spread out and the plan to sneak into the Keep with healing potions worked, although it seems Belàldur had some difficulty. Having made our way to the Keep the plan was to send in the critical healing potions and …

  • The Blood Oath of Børæn

    Børæn walks into the inn, and at his side walks Talvi. The first thing everyone notices is that both man and wolf have a red hand print on their faces. The second thing they notice is that both wolf and man seem to mirror each other’s mood. They are …

  • Going South

    [[:balto | Balto]]After our foray into the monastery, Fergus and I fared south. If Ja'Kar was going to settle the odd goblyns he and I rescued at Meesha's shrine, they were going to need protecting. Not a one of them seemed to know the first thing about …

  • The rescue of Yinnivax

    It was the 34th day of summer, the Marshall had put Capt. Pellin and his 100 cavalry men under our command to rescue Sir Yinnivax. He had stressed to us that he needed those men free, but Sir Yinnivax’s rescue was paramount, he was need for the Duke plans …

  • Rescue from Irecia's North Keep!

    I had been away with Fergus when the first rescue attempt was made, to bring Ynnivax and his men and the King's men out of Irecia's North Keep. That had not gone well, as too few men had been brought. But it brought back some intelligence, and a plan was …

  • Bringing the Lightbringers to Justice!

    We left town on the 45th day of summer. We had some heated discussions on which direction we should go to root out these criminals. Boraen had information that his people had been taken both North and South. After talking with the Marshall, it seemed that …

  • The Rot in the Light

    It is the early days of summer. The Valley of the Wolf is is alive with activity. The fields are being worked, the hunters and fishers return with their bounty. Everything is at peace, and praise the goddess Me’sha for her gifts. As Orpo, the Merkit …

  • The end of the Damned Legionnaires

    Grel: Priestess, I am deeply troubled. Would you sit with me and hear my tale? Jorann: Of course my child. Please tell me what happened. Grel: It was the 9th day of fall, Boraen, Balto, Beladur and Fergus were discussing some intel that they had …

  • Battling the Damned

    Once back in Old Fawn, our party rested and took stock. As the mustering of Marshal Roehm’s army filled the town, I met over first breakfast with my adventuring companions Belaldur, Boraen, and Fergus. Boraen was determined to get a powerful bow, and …

  • Letter to Marshall Roehm

    My [[:marshall-roehm | Lord Marshall Victor Roehm]], Greetings and may this letter find you in good health. Let me first congratulate you on your victory at Yew. I know the price was high, but I feel the tide is turning at last, and humans are …

  • Village of the Damned

    While the Marshall marched on Yew (and scored a decisive victory), I learned some important information about the Damned. They can be cured, at least if they have not been sick too long, and if they have strong constitutions. They have no memory of their …

  • A New Friend?

    It is early Fall 58 AD and I receive notice that there is a package for me at the Merchants Guild Hall. Going there I find a sealed box waiting for me, intrigued I take it home and carefully open it. Inside is a scroll using magic script. Well nothing …

  • Songs of the Bards - Fall 27, 58th Year AD

    Hail adventurers! The Bards have been singing the praises of Marshall Roehm and Duke Reynald since the victory at Yew ten days earlier. The Marshall has been quick to try and restore some basic services and provisions to those who were left. He has …

  • Songs of the Bards - Fall 17, 58th Year AD

    Hail Enonians! The town is in a state of giddy celebration as word has come - the Marshall was victorious and has retaken Yew from the combined forces of the Black Brotherhood and the Orcs! A last minute desperate attack saw the Marshall's knights …

  • Songs of the Bards - Summer 1, 58AD

    Gather close, Enonians, and let me tell you a tale of great bravery and victory! On the first day of Summer, the 58th year after The Doom, the brave Marshall Roehm, his valiant companion Sir Reynald, a large company of knights, cavalry and foot …

  • Songs of the Bards - Fall 35, 58th Year AD

    With the Harvest season nearly over, the inns are full of weary farmers and workers preparing for Winter. The harvests continue to look bountiful which bodes well for the Duchy of Irecia and the Kingdom in general. Marshall Roehm continues to restore …

  • A Restless Night

    On the road north to Old Fawn, I and Belaldur and Boraen discussed our philosophies. From very different backgrounds, we all still hold remarkably similar outlooks. We hold ourselves as trusted allies, and we won't be stealing the bread from each other's …

  • Songs of the Bards - Winter 5, 59th Year AD

    The Inns and taverns were full of celebrations, while town squares and city parks hosted feasts and games in celebration of the Harvest Feast day on 45 Fall. In Yew, the day was especially celebratory, despite the devastation from the Orc occupation. …

  • Aftermath and Anastasia

    We returned to Enonia from Winwright’s Keep and Steltin. Mazlor emerged from a meeting at Enonia's Temple of the Light with grim news of the spreading strength of the Light Bringers, and considering ways to counter their influence. Meanwhile, Fergus, …

  • A Song from the Bards - 48th day of Winter

    It began on a cold winter's evening: He was the crudest elf around, and she was the most beautiful witch. She was his woman in a bar, His beautiful woman in a bar, His witch and he was Her Pig. They danced so well together, At first... He …

  • Songs of the Bards - Winter 58, 59th Year AD

    Despite the weather outside which continues to be frightful, the bards in the Inns and taverns have quite a tale to tell! Crowds have been gathering to hear of an amazing story that has come from beleaguered Duchy of Dawn! The Duchy's remaining two …

  • Letter to Joffrey and Nidia, dated 40 fall 58AD

    Greetings Joffrey and Nidia, I hope that this letter reaches you and that you are doing well. I am pleased with your choice of direction, trust that Tangadorin will guide you where He wills you to go. I am very interested in your dream, I have …

  • Missive to Jorann

    High Priestess Jorann, I am bursting with excitement to tell you of my recent doings. The most important (to me) is that I have pleased Tangadorin enough that he has granted me my Paladin’s Warhorse, and a more fantastic steed has never graced a …

  • Message to Jorann

    High Priestess, A strange adventure occurred that I must inform you of. Malor, Sally, Itsy, Beladur, Taron and I set out once again to rescue Anastasia. We had little difficulty reaching Upland Hold and made our way into the secret entrance. This is …

  • Report To Jorann

    Greetings High Priestess, I hope this message finds you well, and that all is well in Enonia. Allow me to fill you in on our latest adventure. Our group spent most of the spring hunting the Black Riders. Taran, Fergus, Beladur, Pyria, Mazlor, Sally …

  • Good news and Grave danger

    Jorann, I have a great deal to tell you, our latest mission was a complete success! With the aid of Sir Reynald, we successfully took Upland hold, and freed Anastasia! We were about to leave to meet with Sir Reynald to plan the assault on the keep, …

  • Songs of the Bard, 15th Day of Summer, 59th Year After Doom

    Exciting times in the lands of the Midlands of the Duchy of Irecia! The Duke himself, Duke Archanis Reynald, is visiting the town of Enonia to hold a war council with Marshal Roehm, Marshal Kevlin and Marshal Ynivax. Several other nobles will be attending …

  • Winter in Carbaugh's Keep

    I slipped away from Yew to Carbaugh's Keep and there I tarried the whole spring, reacquainting myself with the ways of my people. Or something like them, anyhow. I had vague memories of riding out as a young child to meet the clans. My father's farm …

  • Dark doings in Enonia

    I find myself with a few calm moments and I look back at the events of the last few days. Grel came back to town with news of a plot to assassinate the Duke and lay the blame on our Temple. Joffry and Lidia returned to Enonia and much to my delight, …

  • Religion and Riots

    The trip to Jakar's Rest had been peaceful, and I had gloried in the chance to get away from all the tumult of the city. On the way back to Enonia the next day, though, we came upon a man staggering about, clutching his chest. As my uncle had lamented …

  • Under the Eagle Alehouse

    Rabbit stew, a lovely honey bread with butter and jam, and spiced fruit tarts for dinner! After, I meditated in the kitchen garden behind the Mug & Pot. As I finished, a grand ripe peach trembled on the branch above me – I caught it as it fell. Just as …

  • Sects and Violence II: Bad in Bed

    After all the fuss, we sorted ourselves out. I didn’t see Pyrea or Ragar, but maybe they were helping the town and keep guards with the prisoners. Or maybe they were hauling Belaldur’s chestnuts out of the fire? I have to confess I was busy with a wedge …

  • An Enlightening Visit

    The hour was late as Joran arrived at his small home to pray. The outside walls bore evidence of the violence of the past four days - burn marks, broken windows and splashes of paint and rotten vegetables from protesters and thugs. The inside was clean as …

  • A slight miscalculation

    Jorann, it is with a heavy heart that I must report that I have failed your trust in me. When you told me of this awful shape shifter, and confided your belief that the power to sense Chaos, which Tangadorin had bestowed upon me, would be essential in …

  • A new threat!

    It was the 26th day of Summer, Dame Oriole had escaped and we were unsure what to do next. We decided to go see the Sisters to find out if they had discovered anything about those Chaos towers. So, I set off with Beladur, Pyria, Ragar, Mazlor (and Itsy) …

  • The Center Cannot Hold

    While I’d been following up with Roebuck, the merchant’s wife, on her interest in learning the healing ways of nature, several of my travelling companions had gone North. On visiting the Sisters, they met none other than Boraen, now a cleric of Misha! I’m …

  • In which Børæn finds purpose

    Winter has come to the North. The darkness has engulfed the land, and the tribes have taken to their valleys to survive the long night. It is here, in the Valley of the Wolf, the Wolf Tribe that an old man walks through the biting wind, and falling …

  • Børæn‘ returns home and avenges his honor

    Deep winter. In the north, it is the time of the forever night. It is the time that the fruit of the labor of spring, summer, and fall is enjoyed. It is the time of reflection, boasts, and rest. Warriors who during the warmer months roam the …

  • Børæn's vision

    TAP. TAP. TAP. All eyes turn to the door of the hall as the winter's wind ushers in the old man. Orpo. There is another name he is known for. Though he is the Merkitä Muistiin, it is a title he wears uncomfortably. He is Orpo. The …

  • Darkness comes

    Dark times have come to the land of men! It all started out fairly ordinary. We decided to go take a look around Irecia to see what the Dark Ones might be up to. We decided to head out on foot so we could be less conspicuous. Immediately after we left …

  • The Gathering of The Four

    “To me Wolves, too me!” Yells Børæn as he leaves the tent. Reluctant eyes turn and upon seeing Móðir Mother) and the Merkitä Muistiin emerge behind the large warrior, the mood shifts. This is the Wolf Tribe’s King. Though young, it is by his actions …

  • Main Page

    h3. Welcome to the Dark Ages wiki! The Dark Ages is a fantasy, post-apocalypse game. "You can read more about it here":https://the-dark-ages.obsidianportal.com/. !(media-item-align-left)http://lh5.ggpht.com/_l4jb15kBpW8/SWfDE2E-rjI/AAAAAAAAAHY/ …

  • Enonia

    Quick Links: [[Enonia Shops and NPCs | Shops and NPCs]] | [[Duchy of Irecia | Duchy of Irecia]] The small, rough and tumble town that serves as the base and starting point for the PCs. Once a sleepy farmer's market on the road to [[Irecia]], …

  • Enonia Keep

    The outpost that watches over and protects [[Enonia | Enonia]] and the surrounding lands to the west, southwest and northwest. Commanded by Lord of the Keep, [[:14980 | Marshall Victor Roehm]] and staffed by soldiers and conscripts. This small keep …

  • Dalewoods

    !http://lh4.ggpht.com/_l4jb15kBpW8/SWaPInOrPuI/AAAAAAAAAGw/mr074cRB47Y/The_Estate_by_Timmetrius480.jpg! These are the woods immediately to the east of the town of [[Enonia | Enonia]] and lie between it and the former city of [[Irecia]]. The [[Dalewoods …

  • Irecia

    At the east end of the [[Dalewoods Road]], a two days travel by horse east of [[Enonia]] lies Irecia, lost jewel of the Kingdom of Man. Nobody dares to travel to Irecia, for the [[Damned]] were said to now populate its walls and buildings and it is …

  • Valenia

    As the plains around [[Irecia]] were civilized after the founding of [[Irecia | Irecia]], the lands to the south were discovered to be extremely fertile. The area south and west of the [[Dalewoods]] came to be known as Valenia. A rush of farmers and …

  • Dalewoods Road

    Overgrown, deserted road that lies between [[Enonia | Enonia]] and [[Irecia | Irecia]]. Trees, bushes and grass have overgrown (and grown in) the road. There are still some spots where the road paving-stones are visible. ~ Every 10 to 15 minutes of …

  • Dalewoods Crystal Lake

    The Crystal Lake is a large body of water deep in the [[Dalewoods | Dalewoods]]. It is so named because of it's crystal-clear water. It is said that a sharp eyed person can see the very bottom no matter where they are at on the surface of the lake. It is …

  • Players Handout

    Welcome to the Dark Ages campaign, oh valiant adventurer! Whether you seek fame, fortune, both, or perhaps you wish to help turn back the Doom that has befallen Man, it is my hope that you will find that and perhaps some good entertainment in the game you …

  • Littlelings

    Littlelings (halflings) come from family clans, similar to the Romani of Europe. They travel together across the lands of Men, between their homelands of the North East, and the Clan Lands to the far west. Littlelings are not a well-known race. Humans …

  • Elves

    Long ago, in the ancient legends, Elves and Man united to free the lands from the Dark Forces that controlled it. It is said that at the same time, they freed the [[Dwarfs]] from their slavery to the Dark Ones. However, as the years rolled on, Elves …

  • Dwarfs

    Dwarfs were once the vassals of the Dark Ones in ages past. Freed by Man and Elves, Dwarfs retreated out of sight of the other races, content to live their lives in peace and away from civilization. It is said that Dwarfs became one with the lands and …

  • Campaign Calendar

    Humans generally are marking time since the Doom. An example of how humans would think of a date is: *Summer Season, 38th day, 55 AD.* There are 45 days in the Spring season, 60 days in the Summer season, 45 days in the Fall season and 90 days in the …

  • New Hope Settlement

    In 54 AD, a group of farmers and adventurous sorts set out from [[Enonia]] to attempt to reclaim land in [[Valenia]]. Many in Enonia hoped that this would lead to the opening of new farmlands and perhaps prompt [[:14980 | Marshall Roehm]] to take a …

  • Skalfier

    Quick links: [[Skalfier Shops and NPCs | Shops and NPCs]] | [[Duchy of Occidens]] | [[Player Maps of the Southern Seas | Player Maps]] !(media-item-align-left)http://lh4.ggpht.com/_l4jb15kBpW8/SyJYXzKyCjI/AAAAAAAAAwg/yesB53rTJ1c/s400/Skalfier.jpg( …

  • The Eastern Borders Campaign

    The Eastern Borders campaign is a tabletop campaign in the Dark Ages world, running since 2009. It is centered around the town of [[Enonia]], located in the [[Duchy of Irecia]]. Adventure and opportunity awaits, beyond the forests to the East, but so do …

  • The Southern Seas Campaign

    The Southern Seas campaign is an online Play-By-Post campaign in the Dark Ages world, running since 2009. It is centered around the town of [[Skalfier]], located in the [[Duchy of Occidens]]. An area of mystery, adventure and danger, overlooking the seas …

  • Five Year History Prior to the Doom

    _I present these few pitiful remnants of history only so that it is documented how the Doom fell upon us. History may judge us the fools for not seeing what was so plainly before us, or history may call us the victims of a cruel ambush by the forces of …

  • Rainbow Point

    Rainbow Point is a well known area to the west of [[Skalfier | Skalfier]] along the coastline. It gets its name from the tip of land that points out into the ocean. Fishing is excellent here and well known for a species of fish that has a rainbow of …

  • Atacia Mansion

    To the west of [[Skalfier | Skalfier]], along the coastline, the ruins of a stately mansion can be seen sitting at the edge of the cliffs facing the ocean. _Nael looks at Drurand first, but upon getting no reaction, he half turns around so he can talk …

  • The Foamfollower

    A ship of legend that supposedly haunts a large cave found on the coastline west of [[Skalfier | Skalfier]], between there and [[Rainbow Point | Rainbow Point]] _"Ah, the Foamfollower ... the lost ship of treasure. A long time ago, maybe a hundred or …

  • Rubble of Refugee Villa

    The ruins of a previously luxurious manor but now long abandoned. Located on the plains NE of [[The Dalewoods Wayfarers Inn |Dalewoods Inn]]. Escaped slaves from [[Orc Camps|orc camps]] hid here. Searched and now empty. May be a safe(r] place to …

  • Hunting Lodge

    East of the "Monastery of St. Eggyx":http://www.obsidianportal.com/campaign/the-dark-ages/wikis/monastery-of-st-eggyx Reclaimed from some [[Damned]] at one time. Magical knife rumored to be there was never found*.

  • Troll Bridge

    Not far E of [[Enonia|Enonia]] on the [[Dalewoods Road |main road]]. Guarded by a Troll Mage, known to have slaughtered at least one party of human thieves. Not very friendly, although his children roam the nearby forests and are much more so. …

  • Derelict Wizard's Tower

    A crumbling wizard's tower in the plains to the SW of Irecia. Though very old and apparently uninhabited and abandoned, it is still enchanted. Heavily trapped with strange magics and the presence of unseen servants may be felt at work in the dining room. …

  • Irecian Mine

    There are rumors of an abandoned gold mine somewhere SW of [[Irecia|Irecia]]. A party led by Irem has tried to locate it on several occasions without success.

  • The Dark Ones

    In ages past, the lands and seas were held under the sway of The Dark Ones. They were cruel beings who held the lives of all creatures in their grasp and squeezed them of almost all hope. It is said they created several races, including the dwarfs and …

  • Mountain Ogre

    _It is said that when King Elthest beheld the [[Sithasten Mountains]] as he laid the foundation of [[Irecia]], he wept not at their beauty and majesty, but at the sheer impossibility of ever securing those mountains. It is the flanks of these mountains …

  • The Shriving

    The Shriving of 1145 - an event that occurred in the 1145th year of the Kingdom, where the well known [[Mages Guild]] was split into two distinct factions and went to war with each other. The King declared both factions outlawed and all mages that wished …

  • Orcs

    _"Know what the sound a new recruit makes the first time they underestimate an orc? It's usually one scream if they're unlucky, none if they are. There won't be a second scream, 'cause they'll be dead." - Legion joke_ _"Men have long underestimated the …

  • Goblyns

    _"When people think of 'bestials', everyone thinks of the Orcs. Yet it is the forgotten goblyns who have visited more atrocities on the 'civilized' races than any other species. From enslaving humans, elves and littlelings, to stealing whole harvests, …

  • Ko-balds

    A bestial race of dog-like creatures. Ko-balds organize into familial clans. They are a pest and nuisance, but they are also crafty, sadistic and extremely difficult to root out once they establish a warren. Ko-balds have been known to decimate even …

  • Tangadorin

    Tangadorin is a relatively unknown "old god". There are no known active temples to Tangadorin. *The Word of Tangadorin* * All must live within the light of the Divine Tangadorin. Those who live within darkness or shadows must be brought to the light, …

  • Bandits of Skalfier

    Bandits and Brigands Bandits are a threat to the fragile lifeline that is the trade route from Skalfier north to the Skalfier Keep and through the Twin Peaks pass into the Kingdom. Caravans are forced to provide guards and be on the lookout for …

  • Goblyns of the Dark Woods

    The Goblyns of the [[Dark Woods]] emerged from the [[Sithasten Mountains]] shortly after the Doom of Man befell the civilized world. By 20 AD (After the Doom), [[Irecia]] was abandoned in the face of the combined forces of the Bestials and demons, devils …

  • Timeline of history

    h2. Prior to the campaign 0 YK - The Dark Ones are driven off, Men establish rule in the ruins 44 YK - Founding of [[Irecia]] 112 YK - [[Ramathia]] annexed into the Kingdom. Small port of [[Skalfier]] established off coast of mainland to connect to …

  • Winged Ko-balds

    Adventurers within the Dalewoods and in the caves near the Crystal Lake have reported sighting flying ko-balds! These creatures, similar to the normal ko-bald, have a pair of leathery wings. These creatures also seem to be able to spit some sort of acidic …

  • Kings Legions

    _For 20 generations, of which there were 32 Kings, the King's Legion served proudly as the strongest and bravest warriors of the Kingdom. While one might expect that these were the coiffed and well-dressed princes that one would see riding in shiny armor …

  • The Line of Kings for the Lands of Men

    0 YK – The Dark Ones are driven off, Men establish rule in the ruins 31 YK - King Elthest assumes the throne. 48 YK - King Elthest killed in combat. King Steven assumes the throne. 266 YK - King Iame II dies. Duke Oscar Felix attempts to take throne …

  • Ramathia

    Ramathia is the name of an island and city off the southwestern coast of the Lands of Men. It has been populated and established since any can remember, even before the downfall of the Dark Ones. When the civilized races gained their freedom, the Elves …

  • Trolls

    _Trolls and trollkin are strange fey creatures that have long existed in the more wild areas of the Known Lands. Little is known of them, for trolls are a standoffish creature. Their children, trollkin, are just as unknown, save that they appear more …

  • Vanir

    h4. Overview As the Kingdom of Man expanded into wild lands following the fall of the Dark Ones, it fell to a rough and hardy group of warriors to enter the mountains and frozen lands to the north to establish rule of Law. Whether due to the lack of a …

  • Battle of McGillicuddy's Farm

    On the thirteenth day of Fall, 46 AD, the goblins launched a successful raid of a particular rich harvest. A diversionary force had been sent towards [[Enonia]] while the remainder of the goblins plundered the grain stores and livestock to be carried back …

  • Mesha

    Mesha seems to be associated with curiousity, good cheer and the seasons. An old shrine of hers was built about a day's walk north of Enonia. Turgon Lesevers, a baker from Enonia, found the shrine and seems to have been called to her. On 10th day …

  • Ulichton

    Ulichton is a village roughly a day's walk NNW of [[Enonia | Enonia]]. It is a small prosperous farming village. It is led by Sir Hames Jordye, a noble in service to both Marshall Roehm and his father, Henrick. Sir Jordye maintains a watch-tower keep …

  • Mesha's Hollow

    North of Enonia, past the Monastery, is a set of stones leaning against each other, with a small hollow below. It is a place of peace, sacred to [[Mesha | Mesha]], sister of [[Vanir | Vanir]]. Turgon Lesevers is taking up residence nearby.

  • Calimbra

    Calimbra is a small town northwest of Enonia, roughly a day's walk distant. It is a farming town, established roughly the same time as Enonia was founded. It is known for it's large open-air farmer's market which is daily except in the deepest of Winter. …

  • Steltin

    Steltin is a small town south of Enonia, roughly a day’s walk distant. It is a mining town, with iron and copper as the main ores being mined. It is also a town that creates weapons and armor and has a robust militia ([[Ralen's Roughnecks | Ralen's …

  • Kings Hills

    King's Hill is a small town in the foothills of the [[Sithasten Mountains | Sithasten Mountains]]. It's main claim to fame is the Keep that the town was build around. The Keep was built to serve as the vacation home for King Felix III, built in the 920s. …

  • Lands of Men

    "Lands of Men" (Etinerra in the Old Tongue) is the name given to the land mass which is populated primarily by humans, with smaller populations of [[Elves | Elves]], [[Littlelings | Littlelings]] and [[Dwarfs | Dwarfs]] comprising the remainder of the " …

  • Upland Hold

    The Upland Hold is the northern-most military outpost of the King's Army, tracing its foundation to the 200sYK. It was built as part of the watches and forts to protect the [[Duchy of Irecia | Duchy of Irecia]] and [[Southron Duchy]] from beasts and …

  • Reynalds Watch

    Built by the Reynald family right before the Doom, this small watch tower and keep was built to ensure traffic along the Northruns River going into the Northreach Mountains.

  • Rondorin

    This city, founded in the 20sYK, was formerly a hub of agricultural trade from the [[Duchy of Irecia | Duchy of Irecia]] to the coastal lands held by [[Elves | Elves]] and to the [[Duchy of Elthest]]. When [[Irecia | Irecia]] fell after the Doom, Duke …

  • Duchy of Elthest

    !{height: 50%;width: 50%;display: block;margin: 0 auto;}https://sites.google.com/site/chgowizsite/storage/Duchy%20of%20Elthest%20-%20Roads%20Map.png!:https://sites.google.com/site/chgowizsite/storage/Duchy%20of%20Elthest%20-%20Roads%20Map.png p=. …

  • Duchy of Corridin

    !{height: 50%;width: 50%;display: block;margin: 0 auto;}https://sites.google.com/site/chgowizsite/storage/Duchy%20of%20Corridin%20-%20Road%20Map.png!:https://sites.google.com/site/chgowizsite/storage/Duchy%20of%20Corridin%20-%20Road%20Map.png p=. …

  • Southron Duchy

    !{height: 50%;width: 50%;display: block;margin: 0 auto;}https://sites.google.com/site/chgowizsite/storage/Southron%20Duchy%20-%20Roads%20Map.png!:https://sites.google.com/site/chgowizsite/storage/Southron%20Duchy%20-%20Roads%20Map.png p=. _Click to …

  • Duchy of Pisces

    !{height: 50%;width: 50%;display: block;margin: 0 auto;}https://sites.google.com/site/chgowizsite/storage/Duchy%20of%20Pisces%20-%20Roads%20Map.png!:https://sites.google.com/site/chgowizsite/storage/Duchy%20of%20Pisces%20-%20Roads%20Map.png p=. _Click …

  • Duchy of Dawn

    !{height: 50%;width: 50%;display: block;margin: 0 auto;}https://sites.google.com/site/chgowizsite/storage/Duchy%20of%20Dawn%20-%20Roads%20Map.png!:https://sites.google.com/site/chgowizsite/storage/Duchy%20of%20Dawn%20-%20Roads%20Map.png p=. _Click to …

  • Elven Coastal Lands and Islands

    The lands populated and controlled by [[Elves | Elves]] are known as the Elven Coastal Lands and the Elven Islands. The majority of Elven lands are on the southern and northeastern edges of the Lands of Men. Although there is no actual wall or border …

  • Littleling Lands

    Although littlelings are semi-nomadic, they do maintain an independent nation on the northern/eastern edge of the Lands. The littleling clans move in and out of this nation when they decide to make their way across the Lands of Men or to return. Each clan …

  • Dwarven Ranges

    Dwarfs are permitted to travel along the mountains in the Lands and in the deeps of forests freely, and men typically have left them alone, unless a tribe of dwarfs became adventurous and raided a village. Dwarfs favored the [[Sithasten Mountains | …

  • Bestial Lands

    Prior to the Doom, the bestial races which include [[Orcs | Orcs]], [[Goblyns | Goblyns]], [[Ko-balds | Ko-balds]], [[Trolls | Trolls]] and other such creatures kept mainly to the mountains and deepest of forest reaches. They had occasionally raided a …

  • Regnum Central

    !{height: 50%;width: 50%;display: block;margin: 0 auto;}https://c1.staticflickr.com/3/2868/34262150205_1821344f26.jpg!:https://c1.staticflickr.com/3/2868/34262150205_bc8e771b86_o.png p=. _Click to view full size._ h3. Overview Regnum Central, …

  • Crosston

    Crosston is a large town located at the crossroads of the road between [[Shallam]] and [[Lakeview]] (within the [[Duchy of Elthest | Duchy of Elthest]]), and the road leading up to the large town of [[Crystal Point]].

  • Talywatch

    Talywatch is a large town and old watchtower erected on the road between [[Cityford]] and [[Bosta]], and the crossroad leading to the city of [[Valley Hearth]] (which is located in the [[Duchy of Occidens]].)

  • Dusk

    The town of Dusk surrounds the bridge over the Northruns River. The bridge provides passage for travelers on the road from [[Rondorin]] into the [[Duchy of Elthest]].

  • Northbridge

    Northbridge is a town and bridge for the road leading from [[Irecia]] to the city of [[Richinia]], within the [[Southron Duchy]]. The Northruns River flows under the bridge.

  • Appleton

    h3. Overview The hamlet of Appleton is a small community of under 100 people located west of the Skalfier road. It is close to the [[Athenum]]. The farmers and growers who live there tend to the groves of apple trees around it. The largest building …

  • Draycott

    Draycott is a large village 1 day south of Enonia, along the road between Enonia and Riverton. It has an Inn named "Raven's Nest" and two taverns (The Black and Blue Goblin, The Haven).

  • Additional spells

    h1. Cleric Spells *Detect Disease* (Cleric, Divination) Level: 1 Components: V,S,M Range: 12“ Casting Time: 1 round Duration: 1 turn + 1/2 turn/level Saving Throw: None Area of Effect: 1” circle Explanation/Description: This is a spell which …

  • Demons

    Demons in Dark Ages are beings connected to the elements of creation. Demons are chaotic in nature, very intelligent. The strongest are very powerful creatures. Elementals are a form of demon, but not as fully developed, lacking a strongly developed free …

  • Tribal Men Ranges

    The [[Tribal Men]] ranges cover very similar territory to the Dwarven Ranges, as well as the more "wild" places of the various Duchies - mountains, forests and places where populations of more "civilized" men are thin. The Duchies expect (and generally …

  • Tribal Men

    The Tribal Men are tribes of humans living in the [[Tribal Men Ranges | Tribal Men Ranges]]. These humans hew to the old culture and traditions that men developed during the period of slavery to Dark Ones. Once the Dark Ones had been overthrown, these …

  • Old Fawn

    Quick Links: [[Old Fawn Shops, Locations and NPCs | Shops and NPCs]] | [[Duchy of Irecia]] Old Fawn is a town in the midlands of the Duchy of Irecia. In the past, it has served as a cross-town leading to the Mid-Northlands of the Duchy. [[:marshall …

  • Foods and Beverages of the Lands

    h4. hintea A beverage that is comparable to coffee. Generally cheap, 5 coppers usually, for mugs full of strong hintea, with plenty of honey or spices in small bowls to dish into your mugs. For another 2 coppers each, you can get a large hunk of bread …

  • Cosmology

    There are three planes of existence: * The Lands - Entinerra * Lexius * Chaosius h2. Etherius Etherius is the stuff of life - it surrounds all planes and is made of opportunity and potential. It is from Etherius that the concepts of "law" ( …

  • Skalfier Shops and NPCs

    h2. [[Skalfier]] Shops and NPCs h3. Shops/Locations * *Temple* [Walled City - corner of Arrow/Trumpet ]
    %{padding-left:2em;}Priest Otollum - High Priest of Skalfier Temple%
    %{padding-left:2em;}Emissary Deneb - One of the Holy Lights, …

  • Enonia Shops and NPCs

    h2. [[Enonia]] Shops, Locations and NPCs h3. Shops and Locations * *Acater/Provisioner* - Kristian Sion * *Apothecary* - Shaera Moroni, Isrisu's daughter. (Isrisu was a seer, had prescient visions of Enonia in 56/57AD) * *Baker* - Elena Nasha' …

  • Old Fawn Shops, Locations and NPCs

    h2. [[Old Fawn]] Shops, Locations and NPCs h3. Shops and Locations * *Jeweler* - Paul Seven-Verse (owner), Abram (worker), 3 other workers * *Merchant* - Ronald Amifrey * *The Hound & Nixie* - Inn - merchant/crafters/common quality h3. NPCs * …

  • Wargames in the Dark Ages

    The Dark Ages campaign spans a landmass that is roughly the size of Russia. With seven duchies, a central kingdom and two demi-human populations, plus the rise of Chaos and the Bestial races (Orcs, Goblyns and Ko-balds), this inevitably leads to WAR! …

  • Chorlton Castle

    Before you reach [[Chorlton | Chorlton]] itself. Trolls seem to be coming to and from here with the 'ore waste'. Believed to be fairly well defended.

  • Peak Tower

    Major Southron outpost which regularly sees combat against the bestials from the southern Sithasten Mountains. Overseen by Marshal Thadon M'urchun and the army of the Southron 2nd Regulars.

  • Heraldry

    Irecia: Blue/White(silver) - Dragon erect: Azure, a dragon Segreant sinister argent (dragon erect, facing right, wings up, arms up, body coiled)  … </p>
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    Yew

    Yew is a small town that was overrun by Bestials in the Spring of 58AD. It was liberated in The Battle of Yew in Fall, 58AD, when Marshal Roehm defeated the Orcs and Chaos Men defending the area. Yew is currently being rebuilt. Marshal Ynivax ( …

  • Home Page

    h3.

    *Welcome* to the Chronicles of Etinerra !

    _(formerly the "Dark Ages Campaign")_

    Merchants Guild

    The Merchant's Guild is the name of the organizations that can be found in most of the major cities and locations within the Kingdom. These organizations are permitted by Decree of the King to organize around specific sectors of trade - usually the …

  • Marshall Victor Roehm

    Marshall Victor Roehm is the Lord of the Enonian Keep. He is responsible for the protection of the borders for a three day ride in either direction of his keep. He is the local justice system as well, pairing with the Priest to keep law and order. He …

  • Cadmus

    Cadmus is a cleric of Hermes. He seeks to honor Hermes and his fellow men by setting an example of wordly travel, martial fitness, thoughtful exchange of ideas, and fair arbitration. To Cadmus, men have lived under the shadow of the Dark Ages for far to …

  • Bill Carter

    Bill Carter grew up in the city. He was originally destined to be a blacksmith. From an early age he worked in the blacksmith's shop at the armory. When he reached the proper time, the blacksmith who he had been working with contacted his guild and found …

  • Tolliver

    History has not yet been written for Tolliver, a young thief newly come to the Eastern Borders. So far, Enonia has been lukewarm to his arrival—owing, perhaps, to his quick-witted nature and penchant for finery. He rents a simple room at a nearby inn and …

  • Anya

    Anya began adventuring in Enonia almost from the first. Originally she went out with teams of fellows, but later became an obsessed, one-woman, orc-stalking machine. She perished saving Dargellon and has a hero's grave at the Enonia Temple of the …

  • Sir Gurney Yinivax

    Sir Gurney Yinivax is the longtime Castellan of the [[Enonia Keep]] and the captain of [[:14980 | Marshall Victor Roehm's]] troops. The Yinivax family has long been of service to the Roehm family, since the days of [[Enonia]]'s founding. Sir Yinivax …

  • Turgon Lesevers

    His tale of a place of peaceful dreams, led adventurers to a [[Miesha's Hollow | lean-to of stones]]. When it was determined to be a holy place of [[Vanir | Vanir's]] sister, [[Mesha | Mesha]], Turgon decided to move to the area and dedicate himself to …

  • Alana

    Alana is saddened by the state of the economy in Enonia, her home town. She seeks to find a way to help the citizens of the town recover from the deterioration of their way of life by traveling with a band of adventurers who are gaining a reputation in …

  • Izil

    h3. Izil's slow wit and uncooth behavior planted him as a captive forced to labor the forests of the Northlands until he met Kjeld. When none would show compassion Kjeld's kindness and passion to explore the wastes bolstered Izil's resolve and cultivated …

  • Darius

    h3. The Confessions of Darius, Cleric of the Light _Late winter, Enonia_ I became caught up in the spirit of adventure--destroy evil and reap the reward! When we found the inn's treasure, I gave no thought to it's rightful owners. What's worse, I …

  • Winter

    Winter is a paladin on the edge; nearly forced out of his order for a very violent incident, he decided to travel to the borderlands to pay penance and fight evil. Being Lawful Good does not always come easy for him though as he tends to lose his temper …

  • Averin

    Averin is a grim, plain woman who obviously bears the weight of the world on her shoulders. She is a plain spoken woman who brooks nothing but straight forward talk. She is beloved by the people of Enonia and seen as someone who truly cares for them. …

  • Irem

    "Does my character sheet say 'Lawful Good' here? No, it doesn't...!" Irem is a rogueish dandy who has heard the many rumours about the new opportunities that are starting to open up on the "Eastern Borders":http://www.obsidianportal.com/campaign/the- …

  • Dargellon

    Dargellon was a stocky young man, 5' 9" tall and muscular with unkempt, straight black hair. He hailed from the "civilized" lands to the west and said that he came to Enonia to "find better huntin' ground". He had been known to grimace (or even snarl) …

  • Ward

    Ward is the barkeeper at the Militaman and Bawd, a tavern of some questionable repute at the edge of town. He is a slightly shady-looking local and there is a rumour circulating that he is part of the local underground. It is said that if you want …

  • Parabellum

    Parabellum was a former adventurer who explored Enonia but retired to pursue more scholarly activities in Magical Lore. He inherited Enonia's one and only Bookstore upon the death of the previous owner, Asgrim, who sacrificed himself to save Enonia from a …

  • Grimthack

    Grimthack is the current king of the clan of "goblyns":http://www.obsidianportal.com/campaign/the-dark-ages/wikis/goblyns that has a large settlement in the "Sithasten Mountains":http://www.obsidianportal.com/campaign/the-dark-ages/wikis/sithasten- …

  • Maxallian Thildane

    Maxallian is a middle aged merchant who heads the offices of the Merchants' Guild in Enonia. He is helped in is tasks by his assistant Torin Helm. The Merchants' Guild have recently opened these offices in Enonia to try and capture a cut of the trading …

  • Torin Helm

    Torin is a member of the Merchants' Guild and its chief administrator. He works under the direction of "Maxallian Thildane":http://www.obsidianportal.com/campaigns/the-dark-ages/characters/maxallian-thildane. He is keen to advance the interests of the …

  • Oliphas

    Oliphas was born into a small family in a hut on the outskirts of a small town dealing primarily in lumber and furs by the Southern edge of the Dalewoods. His father taught him how to hunt and he soon realized he had a natural talent with the bow. At a …

  • Ja'Kar the Iron Staff

    Ja'Kar is a warrior monk. His order is one that believes in keeping all things in balance. He left the monastery because of a vision. That vision was the world tilting to far into decay and darkness. As a warrior, he felt it was the duty of his monastery …

  • Balto

    The Doom came, and with it a blight that struck Balto's father's orchard in Valenia. The littleling family took sanctuary in the West with his uncle, who ran a shop in the village of Stouton, and Balto with his brothers learned how to run a business. But …

  • Melchrit

    Strong and vibrant. Quickly became tight with Enonian Temple Head, Phaellym. Involved in peculiarities, culminating with adventurers interrupting what they believed was a Dark Ritual and killing him (which subsequently led to Phaellym's suicide). …

  • Wikton

    Wikton's father was a hunter that tried to teach his trade to his son. However, although the young lad was nimble and quick, he always had a feeling that killing innocent creatures with a bow and arrow was wrong, and he gravitated instead towards …

  • Tobias Lewin

    Tobias was a young boy when he was lucky enough to stumble onto some old pages that used to be in a novice spellcaster's notebook. It was several years before he was able to puzzle out how to cast his first spell, Charm Person. Soon after, he became the …

  • Belàldur

    Belàldur virtually lived on a boat for the first 71 years of his life. A native of the northeastern elven coastal lands and a member of one of their "ships," he intended to sail the seas for all his years, but was drawn into exploring the mainland …

  • Taron

    Taron was the man that was almost, but not quite. At an early age, Taron began and struggled with his magical studies. Things did not progress as quickly as his teacher thought they would. While Taron was perhaps the hardest working student that his …

  • Böræn Chieftan of the Wolf Tribe, Priest of Mesha

    From an early age, Böræn Was destined for great things. His mother was from the Sword Clan which all the tribes feared for their skills in battle. His father was of the Axe Clan, and from an early age he was drilled in the arts of war, so quick was he in …

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