Adventure called once more, and I gathered with some of my fellow adventures to decide where we should go. There was much debate, I urged the party to go to the monastery to help Sir Reynauld capture the monastery, but I was outvoted, the party felt that the monastery was too dangerous and decided to go to Irecia instead.
While I knew that Irecia was far more dangerous, I did very much want to go there to see what was happening in that region. Also, I had it in mind that if we could find one of the damned from Irecia, I could cure him and find out what really happened.
Unfortunately, that was not to be. We set out for Irecia, myself Grel the Paladin, Beláldur, Jar’kar along with a few new adventurers, a fighter named Fergus, a littling named Balto, and a ranger named Ragar. It was not far past the bridge that we came upon a large battlefield. The ranger told us that there were about 50 orcs vs about the same number of humans. The humans clearly won! This was good news, but made us cautious.
We continued on our way and heard the approach of a patrol. We all decided to take cover to let them pass, but the monk decided to sit in the middle of the road on the assumption that he could befriend the orcs. Things proceeded in the expected manner and we soon found ourselves engaged in combat.
We killed eight of the ten orcs before the last two fled for safety. We took their horses and weapons and continued on. With them galloping toward the inn, we knew that they would be on high alert soon, so we proceeded through the woods and around the inn.
After a few days of healing, we were able to continue on toward Irecia. Soon after we left the woods, we heard the sounds of horses behind us. We galloped for about an hour then went off the road when we heard they were still coming.
We accidently came upon what turned out to be the tomb of Carmella the Brave, Queen of Irecia! We investigated but did not find anything of great interest. The monk was adamant that we should not disturb anything, and I had to agree it did not seem right to take anything. In the end, we left the tomb to continue to Irecia.
The rest of the journey was fairly uneventful. We came to the outskirts and detected Movement in the keep! We found a ruined village to hide the horses, and we three fighters stayed behind while the thieves and the monk scouted the area.
While we were waiting, two humans, members of the king’s guard, sprung up and spoke to the ranger and myself. They told us that they had captured the north keep, but that the orks held the other three. They were outnumbered and could not last long. Their leader Turgard urged us to take Woldred to the Marshal to beg for aid.
As there was little that we could do here, we gave Turgard what food we could, a suit of chainmail, and wished him luck. Then we headed back to Enonia.
The return was fairly uneventful with the exception of the dozen tents full of orcs that had sprung up just outside of the woods.
We returned to Enonia, and immediately reported to the Marshal everything we had learned. He seemed genuinely encouraged by the developments and indicated that he felt it was time to take the inn, if there was just some way to get inside. I brought out Jorann’s map and told him that I had heard that there were caves below, and I was almost sure that there was another entrance from below.
The Marshal charged me with finding this entrance!
We then went to Sir Reynauld and told him our story. He then explained that Carmella was his ancestor and that he, and the Duke, would be very upset if we had looted the tomb. Luckily, we had restrained ourselves and thus were clear of conscious.
Now I must speak with Jorann and all the other adventurers who had adventured in the inn. Hopefully I can find the information I need!